Dona Eis Requiem Aeternam – A Comprehensive Guide to Exorcist Priests & High Priests


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Dona Eis Requiem Æternam

A Comprehensive Guide to Exorcist Priests & High Priests

Table of Contents:

  • i. Foreword
  • α. Introduction – About Exorcist Priests
    • αa. Who This Guide Is For
    • αb. How This Guide Is Organized
  • I. Gears
    • Ia. Cards
    • Ib. Equipments
    • Ic. Equipment Sets
  • II. As Divine Grace (non-transcendence)
    • IIa. Character Abilities (stats and skills)
      • Stats Overview
        • Stats Builds
        • How to Distribute Stat Points as You Level
      • Skills Overview
        • Skills Build
        • How to Distribute Skill Points as You Level
  • III. A New Dawn (transcendence)
    • IIIa. New Skills
    • IIIb. Character Abilities (stats and skills)
      • Stats Build
      • How to Distribute Stat Points as You Level
      • Skills Build
      • How to Distribute Skill Points as You Level
  • IV. Tips
  • V. The Long Road Ahead (leveling spots)
  • VI. Prevailing Benevolence (other roles)
    • VIa. Partying
    • VIb. War of Emperium
  • θ. Appendix (other stuff)
    • θa. Useful Links
    • θb. Credit

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i. Foreword:

This guide is originally made for the generous audience of a server long past (paradiseRO). I have decided to pick up Ragnarok again after a period of inactivity and restore my guide as a tribute to my favorite class in RO.

I have been an avid Ragnarok Online player for the past few years. My very first character in Ragnarok Online was a priest. I enjoyed ME (Magnus Exorcismus) priest very much and eventually reached level 99 and transcended it into a ME high priest. As a young RO player in the old golden days of RO, I was very delighted to have transcended a character. Over the years, despite many setbacks, I have always enjoyed and loved to play ME priests.

I hope you will enjoy this guide as much as I enjoyed writing it for other people. Don’t be taken aback by the length of the guide. You will find it very easy to read through and easy to understand.


α. Introduction – About Exorcist Priests:

The world of Ragnarok Online is filled with masses of vile demons and undeads, and numerous forsaken dungeons filled with dark creatures. Exorcists, or ME (High) Priests are those whose jobs are not only to support and tend to his/her allies, but also to rid those places of the foul creatures. Although they don’t really shine until high levels, ME (High) Priest is the most self-sufficient class in RO. They’re usually their own mobber, tank, damage dealer, healer, and supporter. They are able to solo in many of RO’s demon-infested dungeons and gain high experience and zeny per hour. Not only are they great solo’ers, they work well in parties to high level dungeons like Kiel Dungeon and Cursed Abbey as damage dealers, ME is the highest mass damaging skill to Demons.

This guide teaches you about ME priests and high priests and how to play as one from the beginning stages. By finishing this guide, you’ll have a well-rounded knowledge of this build and will be able to play as one without much difficulty or confusion.

 

αa. Who This Guide Is For:

This guide is for anyone who wants to make an exorcist priest or high priest, or anyone who wants to become more familiar with the specialized build. Players with moderate knowledge, skill, and familiarity level with RO are able to understand this guide. Players who just started RO are recommended to read other guides or sources as well to become familiar with the game first (please refer to Appendix – Useful Links for a few sources).

This guide is for people who play RO for enjoyment, fun, cooperation, and community (the true way to play RO).

This guide is not for people who’s sole raison d’etre is watching people die in WOE and who ignorantly label ME as “useless”, “suck”, or various other adjectives of low constructive critique values (you are extremely short-sighted and haven’t the cognitive function to perform intellectual arguments).

This guide is not for people who’s idea of partying is dual-clienting characters and powerleveling or leeching solo (you have no friends).

 

αb. How This Guide Is Organized:

This guide is organized into sections with articles relating to the category:

  • Section I – Gears discusses possible equipments and cards for priests and high priests. It is placed outside of nontranscendence and transcendence section because most equipments can be worn by both classes.
  • Section II – As Divine Grace covers nontranscendence stats, builds, and acolyte leveling.
  • Section III – A New Dawn covers the transcendent high priests and their stats and skills builds.
  • Section IV – The Long Road Ahead lists leveling spots and tips.
  • Section V – Prevailing Benevolence talks about the roles of ME priests and high priests in other areas, such as supporting in general pvm and the War of Emperium.
  • Section θ – Appendix lists various useful information.

For easier access to certain sections of the guide, all sections and subsections are ordered by I, II, etc. and Ia, Ib, etc. You can reach those by searching “IIa. Character Abilities”, etc. for example.

 

I. Gears:

Gears, or equipments, are vital to any character. Although you can party with a tank or support in a party, as a ME priest, you are expected to be able to solo as well. In order to be your own mobber, tank, damage dealer, healer, and supporter, you’ll need to be well-equipped.

Note: These lists provide useful and common cards and equipments. There are dozens more equipments and cards that are not listed, most of them are not useful. You are encouraged to try out new gears anyway you can.

Note: The equipments and cards have short descriptions on their main effects. For complete information about the equipments or cards, please look them up on a database (refer to the Appendix section for a list of database sites).

 

Ia. Cards:

For leveling with ME and pvm in general, it is strongly recommended that the player get the Acolyte Card Combo Set. The set is Geographer Card, Seal Card, Cookie Card, Rideword Card, and Enchanted Peach Tree Card. When combined, it gives the following bonus:

  • Chance of casting level 2 Blessing (10 if mastered) on the user when taking Physical Damage
  • Chance of casting level 1 Heal (10 if mastered) on the user when attacking
  • Cast Time -10%
  • VIT +10
  • INT +2
  • LUK +2
  • MDEF +1
  • Accuracy +10
  • Flee +3
  • -30% damage from Devil and Undead monsters
  • +5% EXP from Devil and Undead monsters
  • Critical +9 on Devil and Undead monsters
  • +10% Damage with Holy Light

There aren’t any better alternatives to acolyte combo for MEing. Divine Cross and Spiritual Ring combo come close as another viable option, please refer to Equipments and Equipment Sets section for a more detailed analysis. Other than those 2 sets, stuff like khalitzburg buckler or katheryne keyron headgear do not compare to the acolyte combo.

Headgear

  • Rideword Card: Int +1. If Acolyte Class, Int +1 (+2 total), MDEF +1 [Acolyte Combo]
  • Elder Willow Card: Int +2
  • Carat Card: Int +2. If refine is 9 or 10, SP +150
  • Katheryne Keyron Card: Reduce cast time by 1% for every refine

Armor

  • Geographer Card: 3% chance of autocasting level 1 Blessing when receiving damage, if you have level 10 Blessing, that will be used instead [Acolyte Combo]
  • Peco Peco Card: +10% HP
  • Pupa Card: +700 HP
  • Marc Card: Immunity to Frozen status. 5% Resistance to Water property attacks

Weapon

  • Seal Card: Hit +10, Flee +3 [Acolyte Combo]
  • Drops Card: Dex +1, Hit +3
  • Fabre Card: Vit +1, HP +100
  • Necromancer Card: [+ Slotted RodInt + 1, Add a 2% Magical Defense

Shield

  • Enchanted Peach Tree Card: 2% chance of autocasting level 1 Heal when attacking, if you have level 10 Heal, that will be used instead [Acolyte Combo]
  • Khalitzburg Card: 30% Resistance to Demon monsters
  • Teddy Bear Card: 30% Resistance to Undead monsters
  • Thara Frog Card: 30% Resistance to Demi-Human monsters

Garment

  • Raydric Card: 20% Resistance to Neutral property attacks
  • Noxious Card: 10% Resistance to Neutral property attacks, 10% Resistance to Ranged attacks

Footgear

  • Verit Card: HP/SP +8%
  • Matyr Card: Agi +1, HP +10%
  • Ferus (green) Card: Vit +1, HP +10% [Bard Combo]
  • Alarm Card: HP +300, Vit +1. 20% chance of autocasting level 1 Sight when receiving damage

Accessory

  • Cookie Card: Luk +2. +10% damage with Holy Light [Acolyte Combo]
  • Phen Card: Casting uninterruptible. Cast Time +25%
  • Zerom Card: Dex +3
  • Smokie Card: Enables use of level 1 Hiding
  • Alligator Card: Receive 5% less damage from Long Range Physical attack.

 

Ib. Equipments:

This section lists useful and common equipments that are good for priests and high priests. Note: slotted headgears, armors, weapons, shields, and accessories are needed for acolyte combo.

Headgears (Upper)

  • Biretta[1]: 4 Def.
  • Ulle’s Cap[1]: 3 Def. +2 Dex, +1 Agi. If combined with Odin’s Blessing and you have 70 or more base dex, then SP cost -10%.
  • Spiky Band: 6 Def. Can be slotted by the Socket Enchanter NPC.
  • Munak Hat[1]: 5 Def. Upper and Middle. 10% Resistance to Undead. Slot Enchanted.
  • Apple of Archer: 0 Def. Dex +3.
  • Frigg’s Circlet: 3 Def. Int +2, SP +50, MDEF +10. [Frigg’s Circlet Set]
  • Feather Beret: 1 Def. 10% Resistance to Demi-Humans.

Headgears (Middle)

  • Small Ribbons: Middle. 1 Def
  • Angel Wing Ears: Middle. 1 Def. +1 Str
  • Evil Wing Ears: Middle. 1 Def. +1 Str
  • Mini Glasses: Middle. 1 Def.
  • Angled Glasses: Middle. 1 Def.
  • Red Glasses: Middle. 1 Def.
  • Opera Masque: Middle and Lower. 2 Def
  • Alarm Mask: Middle and Lower. 2 Def
  • Hahoe Mask: Middle and Lower. 2 Def. If Taekwon Class, +1 Luk, +2 Perfect Dodge

Any lower only headgears are up to the players. They offer insignificant bonuses.

Armor

  • Saint’s Robe[1]: 6 Def. +5 MDEF.
  • Silk Robe[1]: 3 Def. +10 MDEF.
  • Glittering Jacket[1]: 7 Def. +5 MDEF. 3% Chance to blind attackers.
  • Holy Robe: 7 Def. +5 MDEF. 10% Resistance to Shadow Property. 15% Resistance to Demon monsters. Can be slotted by Slotter NPC.
  • Odin’s Blessing[1]: 6 Def. [Combos with many equipments]
  • Robe of Orleans[1]: 2 Def. Cast uninterruptible. Cast Time +15%.

Weapon

  • Rod[4]: +15% MATK
  • Survivor’s Rod (Int): +15% MATK. Int +2. HP + 300.
  • Survivor’s Rod (Dex): +15% MATK. Dex +2. HP + 300.
  • Survivor’s Rod[1] (Int): +15% MATK. Int +3. HP + 400.
  • Survivor’s Rod[1] (Dex): +15% MATK. Dex +3. HP + 400.
  • Recovery Staff: +15% MATK. Heal and Sanctuary’s effectiveness raised based on refinement.
  • Staff of Piercing: +15% MATK. Int +4. Ignore 10% of target’s MDEF. Amount ignored increases based on refinement.
  • Holy Stick[1]: +15% MATK. ME, TU, and HL’s cast time -25%. [Sacred Scripture Set]
  • Divine Cross: (two handed staff) +15% MATK. Dex +4. Reduce damage from Demon and Undead monsters by 15%. If combined with Spiritual Ring, MATK +10% (25% total), Dex +2 (+6 total), and reduce damage from Demon and Undead monsters by 10% (25% total)
  • Lich’s Bone Wand[2]: +20% MATK. Int +1. Dex +1. Chance to Curse all targets onscreen when receiving damage. Chance increases based on refine.
  • Principles of Magic[2]: +20% MATK. Int + 3. SP Recovery +5%.
  • Giant Encyclopedia[2]: +20% MATK. Int +3. Dex +2. Crit +20. Crit increases further based on Luk.
  • Sage’s Diary[2]: +15% MATK. If base Str is 50 or more, ASPD +5%. If base Int is 70 or more, MATK +5%.

Shield

  • Buckler[1]: 4 Def.
  • Valkyrja’s Shield[1]: 3 Def. MDEF +5. 20% Resistance to Water, Fire, Shadow, and Undead property. [Frigg’s Circlet Set]
  • Sacred Scripture: 5 Def. Int +1. SP Recovery +3%. If equipped with Holy Stick, 20% more damage with ME. Chance to auto cast level 1 TU on attackers.
  • Orlean’s Plate[1]: 5 Def. MDEF +2. Reflect magic attack back 5%. If equipped with Glove of Orleans, cast time -10%.

Garment

  • Muffler[1]: 2 Def.
  • Heavenly Maiden Robe[1]: 3 Def.
  • Vali’s Manteau: 4 Def. 15% Resistance to Neutral property attacks.
  • Wool Scarf[1]: 3 Def. MDEF +4. [Tidal Shoes Set]
  • Mithril Magic Manteau[1]: 3 Def. MDEF +3. When receiving magic damage, chance to increase MDEF by 20, and decrease Def by 20.

Footgear

  • Shoes[1]: 2 Def.
  • High Quality Sandal[1]: 2 Def. MDEF +10
  • Vidar’s Boots: 4 Def. HP/SP +9%.
  • Tidal Shoes[1]: 3 Def. 5% Resistance to Water property. If equipped with Wool Scarf, HP +10%, HP Recovery +5%.

Accessories

  • Clip[1]: [Spiritual Ring Set]
  • Glove: Dex +2
  • Glove[1]: Dex +1
  • Rosary: Luk +2. MDEF +5 [Spiritual Ring Set]
  • Rosary[1]: Luk +1, MDEF +3 [Spiritual Ring Set]
  • Earring: Int +2
  • Earring[1]: Int +1
  • Glove of Orleans[1]: Dex +2. +3% MATK. [Orlean’s Plate Set]
  • Spiritual Ring: Int +2. Dex +2. If equipped with Clip or Rosary, +30% ME damage, +50% Offensive Heal damage, SP Recovery +9%. [Divine Cross Set]


Ia. Equipment Sets:

This section discusses the equipments listed above and lists some equipment sets you should work for. It is greatly recommended that you employ the acolyte card set in your equipments, unless you have Divine Cross and Spiritual Ring (see below).

Also, you are greatly encouraged to test out some of these equipments before working towards getting the equipments that you like best.

Note that the Holy Scripture + Holy Stick set may sound good, but it isn’t. Loss of a shield slot means no acolyte combo and no khalitzburg which will make you take much more damage and lose a lot of benefits, Holy Stick by itself [with Seal Card for combo] is good.

Note: Phen switching refers to the act of casting a skill (i.e. Magnus Exorcismus) and then immediately switching to a phen accessory, so that your casting is uninterrupted while not incurring the +25% cast time.

Set 1: Universal Set

  • Headgear: Biretta[1] – [Rideword Card]
  • Armor: Saint’s Robe[1] – [Geographer Card]
  • Weapon: Rod[4] or Survivor Rod[1] (int or dex) – [Seal Card]. Other slots are up to you
  • Shield: Buckler[1], Enchanted Peach Tree Card
  • Accessory 1: Clip[1] or Glove[1] or Rosary[1] (up to you) – [Cookie Card].
  • Accessory 2: Other accessory is up to you. It’s recommended you have a phen accessory to phen switch
  • Footgear and Garments: are up to the player’s choices. Vidars and Vali’s are a good idea for here (you can use Odin’s Blessing[1] instead of the Saints if you want the combo, but keep in mind Odin is heavy). Or Tidal Shoes and Wool Scarf.

This equipment set is employs the acolyte card combo and are easy to obtain for players. Good if you are rushing or don’t want to spend too much effort on pvm gears.

Set 2:

  • Headgear: Biretta[1] or Ulle’s Cap[1] or Munak Hat[1] or Spiky Band[1] – [Rideword Card]
  • Armor: Saint’s Robe[1] or Odin’s Blessing[1] or Holy Robe[1] – [Geographer Card]
  • Weapon: Holy Stick[1] or Lich’s Bone Wand[2] or Magic Tactics[2] or Giant Encyclopedia[2] – [Seal Card], Drops or anything you want in other slots.
  • Shield: Buckler[1] or Valkyrja Shield[1] – [Enchanted Peach Tree Card]
  • Accessory 1: Clip[1] or Glove[1] or Rosary[1] (up to you) – [Cookie Card]
  • Accessory 2: Nimble Glove and Phen Glove on other for phen switching, Spiritual Ring
  • Footgear and Garments: Tidal Shoes – [Verit/Matyr/Green Ferus Card]. Wool Scarf – [Raydric Card]

These are for those who want to own or have the time/zeny for better equipments for his/her ME (high) priest. These equipments give more bonuses in addition to the acolyte combo set than Set 1.

Note: If you have a Spritual Ring, since you can’t use a Cookie accessory and phen accessory and Spiritual Ring at the same time, you could simply swap to a Spiritual Ring at the end of cast time. This will mean you need to swap 2 accessories when casting (1 for phen, 1 for Spiritual Ring).

Set 3: Orlean’s Set

  • Headgear: Biretta[1] or Ulle’s Cap[1] or Munak Hat[1] or Spiky Band[1] – [Rideword Card]
  • Armor: Robe of Orleans[1] – [Geographer Card]
  • Weapon: Holy Stick[1] or Lich’s Bone Wand[2] or Magic Tactics[2] or Giant Encyclopedia[2] – [Seal Card], Drops or anything you want in other slots.
  • Shield: Orlean’s Plate[1] – [Enchanted Peach Tree Card]
  • Accessory 1: Glove of Orleans[1] – [Cookie Card]
  • Accessory 2: Anything you like except a phen accessory, Spiritual Ring
  • Footgear and Garments: Tidal Shoes – [Verit/Matyr/Green Ferus Card]. Wool Scarf – [Raydric Card]

This set is similar to Set 2, except you are employing the Orlean’s Set in addiction to the acolyte card set. Orlean’s Set gives you uninterruptible cast time but only increases cast time by 15%, then -10% from aco combo, then another -10% from Orlean’s set (giving you a total of -5% cast time). You will reduce cast time even more when equipped with a Holy Stick, although at this point, a +20% MATK weapon will make more difference since your cast time is super fast already. Note that if you have Spiritual Ring, you should go for the Divine Cross set mentioned below.

Set 4: Divine Cross + Spiritual Ring + Clip or Rosary

  • Headgear: Biretta[1] or Ulle’s Cap[1] or Munak Hat[1] or Spiky Band[1] – [Rideword Card or Elder Willow or Katheryne Keyron Card]
  • Armor: Saint’s Robe[1] or Odin’s Blessing[1] or Holy Robe[1] or Robe of Orleans[1] – [Peco Peco Card or Pupa Card or anything you like]
  • Weapon: Divine Cross (two handed)
  • Shield: Divine Cross (two handed)
  • Footgear and Garments: Tidal Shoes – [Verit/Matyr/Green Ferus Card]. Wool Scarf – [Raydric Card].
  • Accessory 1: Spiritual Ring
  • Accessory 2: Clip[1] or Rosary[1] – [Phen Card (if not using Robe of Orleans) Zerom otherwise]

This set does not employ the acolyte card set. Divine Cross and Spiritual Ring are the only set that is equal to the acolyte card set. I won’t say better, because both are good at different areas (aco set has more versatility, divine cross set loses vit and def for great damage). Divine Cross + Spiritual Ring offers 25% resistance to Demon and Undead monsters, comparable to aco combo. And also offers huge MATK bonus (+25%). Spiritual Ring, then combined with Clip or Rosary offers huge ME damage bonus (+30%). Combined with the +25% MATK, you’ll pretty much obliterate Demons and Undead, who already take increased damage from Holy.

The only drawback to this set is that the 5% less damage reduction from demons and undead and the loss of a shield will result in considerable increased damage from monsters. Not to mention a noticeable loss in hp without the +10 Vit.

Remark: You don’t neccessarily have to use the Spiritual Ring set when you have a Spiritual Ring. You could use one of the other sets listed above and simply swap to a Spiritual Ring after casting ME. I personally prefer this method as I still get the damage boost and don’t have to sacrifice defense.

 

II. As Divine Grace

Nontranscendence acolytes and priests

The first step in the game is the non-transcendence stage. This section will cover acolytes and priests and their stats and skills and leveling spots

 

IIa. Character Abilities:

Stats and Skills

In Ragnarok, a player’s skillfulness and knowledge is important for performance. However, they are limited by a character’s abilities. Every character’s ability and performance at a given situation is based on its stats and skills. This section will go over stats and skills, and which are important to your ME priest.

Stats Overview

  • STR: The only use strength has for a ME priest is raising the weight limit so more items can be carried. Even so, you’d probably not want to put points in strength because you’ll need the points in other stats. Carrying more items doesn’t affect your abilities much.
  • AGI: Agility has no uses whatsoever to a ME priest.
  • VIT: Vitality is a vital stat for many classes. It raises hp and resistance to many physical ailments (the most dangerous of which is stun). Every 1 point of Vit gives 1% more base hp and roughly 1% resistance to physical statuses. You could invest points into vitality mainly for the increase in hp. But keep in mind, you need high intelligence and dexterity mainly.
  • INT: Intelligence is one of the two main stats for a ME priest. It raises sp, sp regeneration, and magic attack (MATK). MATK is crucial because ME is MATK dependent. MATK bonuses come in intervals of 5 (max matk bonus) and 7 (min matk bonus). You want to have INT at a multiple of 5 or 7 or both. To be a functional ME priest, you need 105 Int at least (doable with 90 base int + 5 job bonus + 10 Blessing). 105 Int insures you kill a Disguise in Niffleheim (niff) 1 all the time with 1 full ME. The next good (closest to both a max and min interval) breakpoints for MATK is at 112 Int, then 115, then 120, and then 126. For a priest, 105 Int is enough if you want to do niff and head to transcendence high priest as fast as possible, this allows you to save points for other stats like Dex. As a ME high priest however, it is recommended you go for 120 Int, in order to do higher level dungeons (cursed abbey, Geffen guild dungeon, etc.) more efficiently, both with or without a party.
  • DEX: Dexterity is the other crucial stat for ME priests. Unlike intelligence however, Dex has no bonuses for cast time. So there is no specific interval to plan for. Every 1 Dex lowers cast time by 2/3% (0.667%), or .1 second for ME, so every 10 points lowers ME cast time by 1 second. For getting to high priest as fast as possible, the more Dex you have, the better, assuming you have your Int at 105 already.
  • LUK: Luck raises turning (Turn Undead) chance, otherwise useless for priests. Do not increase points here.
Discussion – Int vs. Dex for HPs: Choosing between going for more int or more dex is an important question. With just 90 base dex + job bonus, aco combo, buffs, no dex gears, and phen switching, your cast time is already less than 4. At this point, Int will make a more noticeable difference in your ME than dex, since your cast time is pretty fast already. ME is 5000% Matk, 5 points of int (max matk bonus) will surely outweigh 5 points of dex (~.5 second faster cast, less if you’re using combo). When partied and stringed, Dex makes less of a difference. Whereas, Int/MATK increasing gears (rods) and buffs (mind breaker) are a percentage increase of what you have, so you benefit more from more Int and buffed than you do with more Dex and buffed (stringed). But it’s a personal preference, it’s up to you.

Stats Builds – Priest Stage

Note: this is for priests. For high priest stat builds, please refer to Section III.

All total values are taken with job bonus (job 50) and priest buffs but without equipments

Besides Int, I won’t use specific numbers for the other stats, only ranges. Mainly because there is no bonuses associated with the other stats for a ME priest, and also a few points of differences in stats (other than int) doesn’t make much of a noticeable difference in character ability. All number ranges are estimates, they are not intended to mean x to y, there’s always some differences in the numbers depending on your gears.

Priest Job Bonus (job 50):

STR +5, AGI +4, VIT +5, INT +5, DEX +4, LUK +7

Dex ME Build

  • STR 1
  • AGI 1
  • VIT 25-45
  • INT 105 or 112 (total)
  • DEX 99 (base)
  • LUK 9

This build is the best for quick leveling with or without a party to high priest. Int should be at one of those 2 bonus. Maximum Dex for quickest cast time with Safety Wall and Magnus Exorcismus, thereby minimizing the damage you take while casting. And moderate Vit is good for hp increase and minor status resistance.

Main Skills: Safety Wall, Magnus Exorcismus

Vit ME Build

  • STR 1
  • AGI 1
  • VIT 45-75
  • INT 105 (total)
  • DEX 90-110
  • LUK 9

This build gets moderate high Vit as well as high Dex. This build complements the KE/ME Skill build. Vit allows use of Kyrie Eleison to be effective. KE plus a quick (although slower than Dex ME) cast time offers a free way of avoiding damage without using a blue gem for Safety Wall. However, you need high hp and defense to make KE be effective. SW can also be taken instead of KE if the player just wants the extra Vit to have more hp and resistance.

Main Skills: Kyrie Eleison or Safety Wall (not both), Magnus Exorcismus

Pure Int/Dex Build

  • STR 1
  • AGI 1
  • VIT 1
  • INT 99 (base)
  • DEX 99 (base)
  • LUK 9

This build is useable. But the Int is wasted if you can’t get to a MATK bonus with it. Also the lack of Vit means low hp and no resistance.

Main Skills: Safety Wall, Magnus Exorcismus

 

How to distribute stat points as you level – Priest Stage

Start off putting all your points into Int, with reminder points into Dex.

After you get Int to 80 base, start putting points into Dex first. Dex helps you more in the beginning than Vit. You can put reminder points every level into Vit if you like.

Slowly raise Int to whatever base amount will get you 105 or 112 total Int while concentrating mainly on Dex.

After your Dex is around 10 points less than your final planned amount, start putting points into Vit equally with Dex.


Skills Overview

This section goes over the acolyte and priest skills and comments on each skill.

For simplification and saving space, rather than listing out the skills, a link to them has been provided instead.


Acolyte Skills

http://ratemyserver.net/index.php?page=skill_db&jid=4

Priest Skills

http://ratemyserver.net/index.php?page=skill_db&jid=8


Skills Builds – Priest Stage

Note: this section is for priests. For high priest, please refer to Section III.

As a ME priest, your acolyte skills is similar to that of a FS priest’s. You can however drop Angelus if you’re not getting Kyrie and change job earlier.

SW/ME Build

  • Divine Protection Level 5
  • Ruwach Level 1
  • Pneuma Level 1
  • Teleportation Level 2
  • Warp Portal Level 4
  • Heal Level 10
  • Increase Agility Level 10
  • Decrease Agility Level 2
  • Aqua Benedicta Level 1
  • Angelus Level 2
  • Blessing Level 10
  • Cure Level 1
  • Increase SP Recovery Level 4
  • Safety Wall Level 10
  • Resurrection Level 1
  • Impositio Manus Level 3
  • Aspersio Level 4
  • Sanctuary Level 3
  • Status Recovery Level 1
  • Magnificat Level 1
  • Lex Divina Level 5
  • Turn Undead Level 6 (can be dropped to 3)
  • Lex Aeterna Level 1
  • Magnus Exorcismus Level 10
  • Redemptio Level 1

http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/pri.html?10axensXd AhEbajOqxdBHnbK

A good ME build. Alternatively, you can lower TU to no lower than 3 for extra points. But it’s recommended to keep it for earlier leveling with TU. A suggested skill to put those 3 points into is Sanctuary.

KE/ME Build

  • Divine Protection Level 5
  • Ruwach Level 1
  • Pneuma Level 1
  • Teleportation Level 2
  • Warp Portal Level 4
  • Heal Level 10
  • Increase Agility Level 10
  • Decrease Agility Level 2
  • Aqua Benedicta Level 1
  • Angelus Level 2
  • Blessing Level 10
  • Cure Level 1
  • Increase SP Recovery Level 4
  • Safety Wall Level 1
  • Resurrection Level 1
  • Impositio Manus Level 3
  • Aspersio Level 4
  • Sanctuary Level 3
  • Status Recovery Level 1
  • Kyrie Eleison Level 10
  • Magnificat Level 1
  • Lex Divina Level 5
  • Turn Undead Level 5 (can be dropped to 3)
  • Lex Aeterna Level 1
  • Magnus Exorcismus Level 10

http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/pri.html?10gXdNsXd AhEbamoqxdBeabx

This build complements the Vit ME Build listed above. You can drop TU to 3 for more skill points. A suggested skill to put those 3 points into is Sanctuary.

 

How to Distribute Skill Points as You Level

As an acolyte, get level 10 Heal at first. Then work towards getting Pneuma. It’s optional to get Increase AGI 1 for faster move speed after Heal 10. After Pneuma, get Blessing 10 next. And then max Increase AGI to 10. This will be the majority of your points already. Get the other needed but less useful skills last such as Aqua Benedicta, Cure, Decrease AGI, and Angelus. Note: You can go earlier than job 50 if you are going SW/ME build and don’t want Angelus and/or want to skip Decrease AGI. But you need all required skills first.

As a priest, get Magnificat 1 as your first point. Then work for TU to your maximum planned level (no higher than 6 for SW build, 5 for KE build, make sure you have enough points for everything else). TU will help you level earlier on. Then work for ME 10, the order you get the prerequisite skills does not matter. And finally SW 10 if you’re SW/ME build, KE 10 if you’re KE/ME build.


III. A New Dawn

Transcendence High Priests

ME high priests are greatly improved over nontranscendence priests. The transcendence skill Assumptio is an invaluable skill that makes even fragile builds comparable at tanking and surviving with a Vit class. The 20 extra skill points also makes making ME/support builds possible since you won’t need all 20 skill points in your new skills.

 

IIIa. New Skills:

For simplification and saving space, rather than listing out the skills, a link to them has been provided instead.

http://ratemyserver.net/index.php?page=skill_db&jid=4009

 

IIIb. Character Abilities:

Stats and Skills

As a high priest, you should take more consideration in your stats and skills.

Stats Builds – High Priest Stage

*All total values are with job bonus (job 70) and priest buffs but without equipments

High Priest Job Bonus (job 50):

STR +7, AGI +8, VIT +7, INT +12, DEX +9, LUK +2

Pure INT/DEX (99/99/25) Build

  • STR 1
  • AGI 1
  • VIT 25 (base)
  • INT 99 (base)
  • DEX 99 (base)
  • LUK 1

This build goes for the highest damage and quickest cast time. With 99 base Int, you can reach 120, 125, or 126 easily, giving huge damage output with ME. The drawback to this build is the low HP and status resistance. It’s not recommended to go for this build especially if you want to WOE as well.

INT (or DEX) (99/93/40) Build

  • STR 1
  • AGI 1
  • VIT 40 (base)
  • INT 99 (or 93) (base)
  • DEX 93 (or 99) (base)
  • LUK 1

This build retains the high damage output from having 99 INT while sacrificing a little cast time for greater Vit and resistance.

Alternatively, the Dex and Int could be swapped. But it’s most likely the high MATK bonuses in the 120s Int outweigh the ~0.6 second more or less quicker cast. (See Discussion: Int vs. Dex for ME HPs in Stats Overview in Section II).

All Purpose Build

  • STR 1
  • AGI 1
  • VIT 50 – 70 (total)
  • INT 112 or 115 or 120 (total)
  • DEX 100 – 120 (total)
  • LUK 1

This build sacrifices MATK and/or cast time for greater survivability and resistance. Although good for tanking and in WOE, keep in mind, dropping Int and Dex makes a noticeable decrease in damage and performance with ME.

 

How to Distribute Stat Points as You Level – High Priest Stage

Just like priests, start with mostly (or all) Int. Place reminder points into Dex or Vit if you want. When your Int is 80 base, start upping Dex mainly with reminder points into Vit each level. Make sure you have 105 Int by level 75-80 for soloing niff. Raise Int slowly to your final planned amount. Once your Dex is nearing your final amount, start upping Vit too.


You might do your stats differently, it’s all up to you. But don’t let your Dex overtake your Int at lower levels.

 

Skills Builds – High Priest Stage

ME HP skill builds varies a lot more than ME priests. You have 20 extra skill points but you won’t need to use them all on your new skills. There’s too many skill builds you can make, I’ll only list two different ones.

When planning your skill build, remember your key skills are Assumptio 5, ME 10, and SW 10.
Sanctuary is a nice skill that’s recommended to be put at level 7, because it’s useful for soloing in higher level dungeons.
Meditatio is something to consider, based on how much Int you have, you could drop some levels for more points if you really need it.
Don’t put points into any Acolyte skills, priest ones are more important and useful. 
All else is up to what you want.

ME with Meditatio Build

  • Divine Protection Level 5
  • Ruwach Level 1
  • Pneuma Level 1
  • Teleportation Level 2
  • Warp Portal Level 4
  • Heal Level 10
  • Increase Agility Level 10
  • Decrease Agility Level 2
  • Aqua Benedicta Level 1
  • Angelus Level 2
  • Blessing Level 10
  • Cure Level 1
  • Increase SP Recovery Level 5
  • Safety Wall Level 10
  • Resurrection Level 1
  • Impositio Manus Level 3
  • Aspersio Level 4
  • Sanctuary Level 7
  • Status Recovery Level 1
  • Kyrie Eleison Level 1
  • Magnificat Level 3
  • Lex Divina Level 5
  • Turn Undead Level 3
  • Lex Aeterna Level 1
  • Magnus Exorcismus Level 10
  • Assumptio Level 5
  • Meditatio Level 10
  • Skill points left: 0

http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/hpr.html?20gXdNsXd AhEbnkbqxkbInaScAJy

This build uses up all its points and has Meditatio 10.

ME/support Build

  • Divine Protection Level 5
  • Ruwach Level 1
  • Pneuma Level 1
  • Teleportation Level 2
  • Warp Portal Level 4
  • Heal Level 10
  • Increase Agility Level 10
  • Decrease Agility Level 2
  • Aqua Benedicta Level 1
  • Angelus Level 2
  • Blessing Level 10
  • Cure Level 1
  • Increase SP Recovery Level 4
  • Safety Wall Level 10
  • Resurrection Level 1
  • Impositio Manus Level 3
  • Suffragium Level 3
  • Aspersio Level 4
  • Sanctuary Level 3
  • Status Recovery Level 1
  • Kyrie Eleison Level 4
  • Magnificat Level 3
  • Gloria Level 1
  • Lex Divina Level 5
  • Turn Undead Level 3
  • Lex Aeterna Level 1
  • Magnus Exorcismus Level 10
  • Assumptio Level 5
  • Skill points left: 8

http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/hpr.html?20gXdNsXd AhEbbkOqxkbHnkF1Jy

This build skips out on Meditatio for more support skills. Because of the lack of Meditatio, this build is recommended for stats builds with 120+ Int. You have 8 skill points left which you can put into Meditatio or more Resurrection or Sanctuary to 7 for WOE or more Kyrie Eleison for WOE.

 

How to Distribute Skill Points as You Level – High Priest Stage

Depending on your skill build, it’ll different. But they all start the same. Get Magni 1 first (you’ll have magni 1 for a long time). Go for Assumptio 5 next. Then TU 3 for faster early leveling. Then work for ME 10 (the order you get prerequisites does not matter). Then SW next. At this point, whatever you get next depends on your build and what you want. Sanctuary 7 is good for soloing if you get it now, or you can choose to get support skills first.

 

IV. Tips

  • When mobbing, it is a good idea to cast Safety Wall on the run (i.e. casting Safety Wall on the tile you’re about to move to, then click on it to walk inside) rather than stopping and then centering your cursor over yourself to cast Safety Wall because this gives your mob time to catch up.
  • Sometimes it’s a good idea to cast 2 Safety Walls, one where you’re standing on, and another close by. This way you can move to the second one when the first one dies down and you’re in delay from ME.
  • When leveling in places where monsters hit hard, it is a good idea to cast Sanctuary to heal yourself. Walk around till the mob is on one side (not around you). Cast Sanctuary on the other side so that the edge hits you. This way you’ll be healed by Sanctuary without it hitting the mob (which will shorten it’s duration drastically).
  • In dire situations where your Assumptio runs out, quickly cast a Level 1 Assumptio by rolling down the mouse wheel. This will buy you a little time to deal with the mob. Afterwards, recast Assumptio 5.
  • When mobbing, it’s a good idea to cast Lex Aeterna on monsters as you’re gathering, so when you cast ME, those monsters will take double damage.
  • In PVP or WOE situations, you can cancel enemy Assumptio by casting a level 1 Kyrie Eleison on him/her. Kyrie cancels Assumptio, and the level 1 is because they want them to not receive a greater effect on the buff.
  • Holy Light cancels Kyrie Eleison on players even if they take no damage (i.e. holy armor).

V. The Long Road Ahead

Leveling Spots

This section will provide leveling spots from acolyte to the time you turn Priest (or High Priest) and then all the way to level 99. Each spot will have a short instruction on how to reach there, a recommended level you should start there (as priest or high priest), a list of monsters you’ll be leveling on, and a description of what to expect and what to do. Level recommended is to give you an idea of its difficulty, not to be taken literally. Factors such as gears or a party mean you can probably start there earlier than expected level.

For priests, I’m assuming you are moderately geared. For high priests, I’m assuming you have a phen accessory and the aco set (see Equipment Set 1 under Section I).

 

Prontera Fields

  • Where: South of Prontera
  • Recommended level: right after acolyte job change
  • Monsters:
    • Poring: ATK: 7-10. ASPD: Slow. EXP: 2/1
    • Pupa: ATK: 1-2. ASPD: Average. EXP: 2/4
    • Lunatic: ATK: 9-12. ASPD: Average. EXP 8/2
    • Drops: ATK: 10-13. ASPD: Average. EXP 4/3

Use the a Mace or Rod for these few job levels, you don’t have any skills yet. Simply kill the monsters here until you have Heal 5+. If you still have the Novice Potions from the new players area, you can try Rockers. They are on the map to the left.

Payon Cave F1

  • Where: Go north 1 map in Payon. Portal on the left.
  • Recommended level: ~10 (whenever you have high level Heal)
  • Monsters:
    • Skeleton: HP: 234. ATK: 39-47. ASPD: Slow. EXP: 18/14
    • Zombie: HP: 534. ATK: 67-79. ASPD: Very Slow. EXP: 50/33

Now that you have Heal, use it offensively (shift-click or /ns) to kill Skeletons and Zombies. Your SP will deplete quickly but you’ll be leveling up fast at this point. Familiars are your greatest pests, best way is just to flywing away from them, you might be able to take it on melee with Heal.

Orc Dungeon 1 & 2

  • Where: Go into the northwest building in Orc Village and head down.
  • Recommended level: ~20
  • Monsters:
    • Orc Zombie: HP: 1568. ATK: 151-181. ASPD: Very Slow. EXP: 196/120
    • Orc Skeleton: HP: 2278. ATK: 190-236. ASPD: Slow. EXP: 315/194

Like Payon Cave, healbomb Orc Zombies or Orc Skeletons. Your SP will deplete quickly but you can always exit the dungeon to regenerate.

Amatsu Dungeon F1

  • Where: Go to the docks in Alberta. Pay 10,000z to get to Amatsu. The Dungeon is in the top story of the Amatsu Palace in northwest Amatsu. Note: You need to complete Amatsu Dungeon quest to enter the dungeon. (http://ratemyserver.net/quest_db.php?type=70000&qid=70001)
  • Recommended level: whenever you have Pneuma
  • Monsters:
    • Firelock Soldier: HP: 3852. ATK: 289-336. ASPD: Slow. EXP: 1293/1003

Firelock is a great place for acolytes to level up to priest. They are ranged so Pneuma will block their attacks (their elemental attacks will go through Pneuma though). Simply Pneuma and Heal bomb or Holy Light Firelocks to death. Stay away from Miyabi, they are non aggressive. There is 1 Shinobi on map, run away from them if you can. You aren’t allowed to teleport on this map.

Amatsu Dungeon 2 is good as well, it’s smaller and you can teleport. But watch out for Horongs and Papers.

This is the stage where you will enjoy the best part of being an acolyte: regenerating SP. Enjoy it, you’ll be doing it a lot. You will be in the level 60s range by the time you can turn into a priest.

After Job Change into priest (Priest Trials), you can come here to get your first job levels, until you get your maximum planned Turn Undead level.

Glast Heim St. Abbey

  • Where: Go to Glast Heim (3 west, 1 north of Geffen. Or use the Cool Event NPC in Prontera). It’s the long rectangular building in middle bottom.
  • Recommended level: ~50 and after job change [priest and high priest]
  • Monsters:
    • Evil Druid: HP: 16506. ATK: 420-670. ASPD: Slow. EXP: 2890/1827
    • Ghoul: HP: 5418. ATK: 420-500. ASPD: Slow. EXP: 1088/622
    • Wraith: HP: 10999. ATK: 580-760. ASPD: Slow. EXP: 2199/1099

Alternatively as an acolyte, you can Healbomb here instead of Firelocks, but you need Teleport to get away from Mimics or when out of sp. After job change, you can level here for a good bit of your job levels. Start with Heal bombing the monsters and Magnificat when you need SP. After you get Turn Undead, you can use that instead.

The Evil Druids have some useful drops such as Biretta[1] and Yggdrasil Leaves, their card is extremely valuable as well.

Pyramid B2

  • Where: Go upper left portal in Morroc. Enter the pyramid, go to center warp (not shown on map), keep going down 2 levels.
  • Recommended level: Whenever you have TU [priest and high priest]
  • Monsters:
    • Ancient Mummy: HP: 40599. ATK: 836-1129. ASPD: Average. EXP: 8040/3499

Whenever you have TU, you can level here instead for some earlier levels and job levels. Ancient Mummies have too much HP to Heal bomb efficiently. TU and run around during the delay. Other than some early job levels after TU, this map is not exp-efficient. There are too much pests like mimics and arclouses around to level efficiently here, not to mention Amon Ra in the center of the map.

Sphinx F4

  • Where: Go left portal in Morroc. Enter the sphinx and go up 3 levels.
  • Recommended level: 80 [priest] / Whenever you have TU 3 prerequisite for ME [high priest]
  • Monsters:
    • Anubis: HP: 38000. ATK: 530-1697. ASPD: Average. EXP: 28000/22000

Another good place for levels and job levels till you can level with ME efficiently. Anubis do very high damage and have Sonic Blow. Your edge over normal TU priests is your Dex. You can avoid taking damage altogether by casting fast and moving around. Lex Divina and Decrease AGI and Blessing on Anubis helps too. Stay away from Minorous, Pasanas and Mimics.

Geffen Dungeon F3

  • Where: Go to Geffen Tower (in center of Geffen). Keep going down till you reach a dungeon. Go down 2 more levels.
  • Recommended level: 80 [priest] / Whenever you have ME 10 [high priest]
  • Monsters:
    • Nightmare: HP: 4437. ATK: 447-529. ASPD: Slow. EXP: 1912/1912
    • Deviruchi: HP: 6666. ATK: 475-560. ASPD: Average. EXP: 2662/1278
    • Marionette: HP: 3222. ATK: 355-422. ASPD: Average. EXP: 1078/1276
    • Whisper: HP: 1796. ATK: 180-221. ASPD: Very Slow. EXP: 591/599

Geffen Dungeon offers good loots, like Whisper Card and Infiltrator. Stay away from hunter flies and Doppelganger.

Priest (80):

At this point, you’ll start to level with Magnus Exorcismus. Start slowly, especially if you don’t have a phen yet (if you don’t, get one as soon as you can). Start with only 1 or 2 monsters first, and SW and ME if you’re Dex SW/ME build, or KE (should already be on) and ME if you’re Vit KE/ME build. If you have a phen, you can try getting more monsters. Also if you have a phen, practice phen switching, you’ll be using it a lot later on.

It is greatly encouraged to party with a mobber or tank, it’s very likely you can earn greater exp per hour with a mobber especially since you probably can’t mob too much at first. Also if you have a mobber, you can start this place before you have SW 10 or KE 10.

High Priest (whenever you have ME 10):

With assumptio and acolyte combo, you can tank a mob for a good while. You won’t need to safety wall.

Ayothaya Dungeon 2

  • Where: You need to complete Ayothaya Dungeon Entrance Quest to enter level 2.
  • Recommended level: 80 [priest] / N/A (see below) [high priest]
  • Monsters:
    • Tamruan: HP: 10234. ATK: 489-534. ASPD: Average. EXP: 3812/55

This place is easily soloable and offers great experience as a priest. Krabens will be a pest though. You’ll also need to bring Green Potions as Tamruans have silence.

Priest (85):

Tamruans do fairly low damage and is tankable even without SW. Be careful as they can silence.

High Priest (whenever you have ME 10):

Tamruans offer basically no job experience, it’s not recommended to level here as a high priest.

Glast Heim Underprison

  • Where: Enter Glast Heim Castle. Take one of the middle 2 portals.
  • Recommended level: 85 [priest] / 80 [high priest]
  • Monsters:
    • Rybio: HP: 9572. ATK: 686-912. ASPD: Average. EXP: 6317/3520
    • Zombie Prisoner: HP: 11280. ATK: 780-930. ASPD: Very Fast. EXP: 2635/1724

This place is soloable and offers fairly good experience. Rybios have Sonic Blow and Provoke, so you’ll need a Phen Accessory.

Priest (85):

You’ll need a phen and be SW/ME build to do this place effectively. Stay away from Hunter Flies and Injustice.

High Priest (whenever you have ME 10):

At this point you may not have SW. If you don’t, it’s more efficient to do Niff 1 as monsters there don’t have any great damaging skills.

Niflheim Field 1

  • Where: Go to Umbala. Go into north portal, and enter the center portal on next 2 maps. Then walk down the green path (Yggdrasil Tree).
  • Recommended level: 90 [priest] / 80 (need to have ME 10 and 105 Int) [high priest]
  • Monsters:
    • Disguise: HP: 7543. ATK: 279-546. ASPD: Fast. EXP: 2815/1919
    • Dullahan: HP: 12437. ATK: 647-1065. ASPD: Fast. EXP: 4517/2963
    • Quve: HP: 4559. ATK: 299-469. ASPD: Average. EXP: 414/306
    • Hylozoist: HP: 7186. ATK: 317-498. ASPD: Average. EXP: 2314/1297
    • Gibbet: HP: 6841. ATK: 418-656. ASPD: Slow. EXP: 4011/1849

Probably the best place soloable by ME. All monsters here are “ME-able”. There are plenty of monsters so you never have to go far to get a mob making you get experience really fast. Mobs here also drop good loots. Niff 1 yields high experience per hour (way faster than a majos party and you don’t have to split experience) and great zeny per hour. You can stay here for the reminder (also the longest part) of your levels (as a priest)

It’s also really recommended that you get a mobber to party with. It’s very likely you actually get more experience partied with a mobber and still sharing experience than you do soloing. Stay offscreen a few screens behind or be on a separate part of the map mobbing. Coordinate with your partymate so you know when to kill the mob. Cast ME about a screen away and have your party mate walk the mob in. You should run far offscreen after casting or teleport or flywing so the mob doesn’t switch to you.

Priest (90):

Niff monsters attack fast and hit hard, so they eat through SW or KE fast. But with fast cast, you should be able to minimize the damage taken. You can also get the mob to one side and cast a sanctuary on the other side such that it heals you but not the mob, as it will disappear quicker if it hits monsters.

High Priest (75):

You can start here very early as a HP if you have 105 Int. Same as Geffen Dungeon, just mob slowly at first and cast.

Niflheim Field 2

  • Where: Go to Umbala. Go into north portal, and enter the center portal on next 2 maps. Then walk down the green path (Yggdrasil Tree). Take the right portal on Niff Field 1.
  • Recommended level: 90 [priest] / 80 [high priest]
  • Monsters:
    • Loli Ruri: HP: 23470. ATK: 1476-2317. ASPD: Average. EXP: 6641/4314
    • Dullahan: HP: 12437. ATK: 647-1065. ASPD: Fast. EXP: 4517/2963
    • Lude: HP: 3214. ATK: 287-451. ASPD: Average. EXP: 392/247
    • Hylozoist: HP: 7186. ATK: 317-498. ASPD: Average. EXP: 2314/1297
    • Gibbet: HP: 6841. ATK: 418-656. ASPD: Slow. EXP: 4011/1849
Loli Ruris hit hard and there are also Bloody Murderers on the map, which aren’t ME-able. You will also need 120 Int to have a good chance of killing a Loli Ruri with 1 cast of ME. You will also need to bring Green Potions as you might get silenced by Loli Ruris.

Freya’s Sacred Precinct F3

  • Where: You need to have completed Rachel Sanctuary Quest. Enter Rachel Sanctuary and go through portals until you reach this map (portals are random)
  • Recommended level: 90 [priest] / 80 [high priest]
  • Monsters:
    • Hodremlin: HP: 12180. ATK: 845-1678. ASPD: Fast. EXP: 6782/2022
Hodremlins are fairly moderate in difficulty to kill as a priest. They have Sonic Blow, so as a priest you’ll need to SW before casting ME. This place is a good solo map with good experience and good cash from loots.

Nogg Road 2

  • Where: From Yuno, go South, then East. Enter Magma Dungeon from the portal in middle left. Go to second level
  • Recommended level: 90 [priest] / 90 [high priest]
  • Monsters:
    • Diabolic: HP: 9642. ATK: 796-1059. ASPD: Very Fast. EXP: 3662/2223
    • Nightmare Terror: HP: 22605. ATK: 757-1007. ASPD: Fast. EXP: 6683/4359
    • Blazer: HP: 8252. ATK: 533-709. ASPD: Average. EXP: 3173/1871
A good solo map of relatively hard difficulty. There are many nondemon monsters running around. Nightmare Terrors have an SP Drain attack. You’ll be teleporting around to find a good mob without much pesty monsters such as the Deleters.

Kiel Dungeon F2

  • Where: You need to complete the Kiel Hyre Quest to enter this place
  • Recommended level: 90+ [priest] / 90+ [high priest]
  • Monsters:
    • Alicel: HP: 37520. ATK: 1800-2700. ASPD: Average. EXP: 8890/5420
    • Aliot: HP: 48290. ATK: 950-2470. ASPD: Fast. EXP: 13020/4006

As a priest, you’ll definitely need a party here to level efficiently. Avoid attacking Constants as they self detonate when attacked, which will deal 10,000 def-ignoring damage. Alicel and Aliot have high attack and are neutral property. They take 2-3 MEs to kill. But they do have nice drops, Vali’s Manteau and Falcon Muffler are a pretty high chance, they also drop Thin Blade and Drill Katar.

Priest (90+):

You’ll need to be partied to do this place efficiently, tanks help too for redrawing aggro after each ME. If soloing, you’ll need to have Safety Wall and/or Sanctuary.

High Priest (90):

Same as priests, except you can solo here effectively at higher levels. It helps a lot if you have Sanctuary 7. Place Sanctuary behind you with the mob in front of you, that way you get healed while casting but they don’t eat away Sanctuary.

Britoniah Guild Dungeon (Geffen Guild Dungeon)

  • Where: Go to your guild’s Geffen castle, find the switch and hit the switch to be teleported inside. *Note: you need to be in a guild that holds a Geffen castle to enter the guild dungeon*
  • Recommended level: 90+ [priest] / 90+ [high priest]
  • Monsters:
    • Wraith Dead: HP: 43021. ATK: 1366-1626. ASPD: Average. EXP: 10341/3618
    • Mini Demon: HP: 32538. ATK: 1073-1414. ASPD: Fast. EXP: 8396/3722
    • Zombie Master: HP: 14211. ATK: 824-1084. ASPD: Slow. EXP: 7610/2826

All monsters here are “ME-able”, although you’ll probably want to stay away from the minibosses and Dark Lord. This dungeon is faster than niff and offers great drops. You’ll definitely need a party to level here efficiently, especially as a normal priest. Monsters here deal very high damage. Also unlike niff or regular Geffen Dungeon (where 1 ME kills), monsters here take 2 – 3 full MEs to kill, depending on your Int. This place offers one of the highest experience output as ME build.

Priest (90+):

Even with a party, it’s best you safety wall (if you are SW/ME build) yourself when casting because the monsters take more than 1 ME and most likely will switch to you. SW/ME builds do better here. If you are KE/ME build, you won’t be using KE unless you don’t have a high priest in your party. Have your other priest heal you, run around, and have your mobber or tank redraw aggro after each ME.

High Priest (90):

Same as priests, except you can solo here effectively at higher levels. It helps a lot if you have Sanctuary level 7. Place Sanctuary behind you with the mob in front of you, that way you get healed while casting but they don’t eat away Sanctuary.

Nameless Island Surface and Cursed Abbey

  • Where: Go 1 map south of Veins, talk to the NPC at the bottom part of map. Enter the top building in Nameless Island, and exit to enter the night version Nameless Island.
  • Recommended level: 90+ [priest] / 90+ [high priest]
  • Monsters:
    • Ghoul: HP: 5418. ATK: 420-500. ASPD: Slow. EXP: 1088/622
    • Zombie Slaughter: HP: 43000. ATK: 1055-1655. ASPD: Fast. EXP: 12000/8500
    • Ragged Zombie: HP: 25000. ATK: 1200-1500. ASPD: Average. EXP: 8500/5500
    • Hell Poodle: HP: 9000. ATK: 400-600. ASPD: Average. EXP: 4000/3000
    • Banshee: HP: 35111. ATK: 1666-2609. ASPD: Fast. EXP: 15012/12000
    • Flame Skull: HP: 10800. ATK: 100-1200. ASPD: Average. EXP: 3000/2600
    • Necromancer: HP: 98000. ATK: 3500-4000. ASPD: Fast. EXP: 45000/35000

This dungeon is aimed towards high level trans characters, and you’ll need to be partied with such if you want try this place. Monsters here have very high attack and powerful skills. Zombie Slaughter Sonic Blows very often, watch out for them. Banshees have high mdef, you need a physical attacker to kill them fast. Monsters here also take many MEs to kill. This place yields high experience and very nice and new drops.

Priest (90+):

You need to be partied for this place. You’ll do much better here if you went SW/ME build. Have tanks or other damage dealer keep the monsters off of you. If you don’t have SW, have your HP SW you or run around after each cast. Zombie Slaughters can be turned. Banshees can be silenced easily.

High Priest(90+):

Same as priests, except you can solo this place somewhat if you take it slowly. Banshees will take the longest time to kill, but you can silence them at least. It’s best to solo level 2 as there are no Banshees.

As for soloing Necromancers, it’s much easier if you have a Spiritual and 126 Int, as Necromancers will usually die in 1 cast of ME. Necromancers summon 2 zombie slaughters and have annoying spells such as change to undead property, critical wounds, thunderstorm, slow casting, quagmire. You’ll definitely need to SW yourself and walk slowly when soloing Necromancers.

It’s more efficient to do this place with a party as well, instead of soloing.

Geffenia

  • Where: You need to have completed the Sign Quest and have Lucifer’s Lament in your inventory. Click the fountain in Geffen to open the portal to enter Geffenia.
  • Recommended level: 90+ [priest] / 90+ [high priest]
  • Monsters:
    • Succubus: HP: 16955. ATK: 1286-1686. ASPD: Very Fast. EXP: 5357/4322
    • Incubus: HP: 17281. ATK: 1408-1873. ASPD: Fast. EXP: 5254/4212
    • Mini Demon: HP: 32538. ATK: 1073-1414. ASPD: Fast. EXP: 8396/3722

This dungeon requires the completion of the Sign Quest to enter. This dungeon is difficult to solo as a priest. It’s more efficient with a party. There are a lot of non ME-able monsters running around as well. Monsters usually take 1-2 casts of ME to finish off unless you have 120+ Int and a Spiritual Ring. Incubus also drain a high amount of SP.

In return for having to finish Sign Quest and high difficulty, Geffenia offers a very high amount of cash in loots.

Priest (90+):

You need to be partied for this place. You’ll do much better here if you went SW/ME build. Have tanks or other damage dealer keep the monsters off of you.

High Priest(90+):

This place is soloable effectively as a High Priest. Gather a fair sized mob, safety wall yourself and cast ME. Having a Sanctuary up is very helpful as it heals you during aftercast delay after safety wall goes down. Monsters here die in 1 cast of ME if you have 126 Int and a Spiritual Ring.

It’s a good idea to hotkey Mastelas for emergency situations as they drop here. Blue Potions dropped by Succubus helps when you get SP drained by Incubus.

 

VI. Prevailing Benevolence

Other Roles

Va. Partying:

ME (high) priests aren’t just limited to killing demons and undeads. They can function as great supporters and healers as well from the rear ranks much like the traditional role of healers in RPGs. As a high Int and Dex character, your cast time will be really fast and you often won’t have many problems with SP, especially if you’re a HP. Depending on how much Vit you have, you can act as a moderate tank as well. ME high priests usually have much more Vit than ME priests because of the extra stat points. You’re pretty much a support priest with faster cast and lower hp.

Skills-wise, a ME priest won’t have much points left over for support skills. But ME high priests have pretty much all important support skills depending on the skills build.

Vb. War of Emperium:

War of Emperium is a weekly mass organized guild vs. guild event, and one of the most popular features of the game. Although not very tough due to low Vit, ME (high) priests are very useful in WOE too. Quick cast time is great for supporting in WOE. Their fast cast is good for protecting the Emperium by Safety Walling and Sanctuary’ing. Many Emp breakers wear Evil Druid armor (making them Undead element), MEing, turning, or healing them can be good support damage. ME can also be precasted along with wizards although gem costly. Turning Evil Druid players deal a great chunk of their HP in damage regardless of MDEF. Heal bombing also bypasses MDEF. In addition to those, you do what any support priest would do.

Tip: Casting Kyrie Eleison on Assumptio gets rid of Assumptio. Use Kyrie Eleison 1 on enemy players with Assumptio

Casting Holy Light on a player with Kyrie Eleison gets rid of Kyrie Eleison even if no damage is dealt (i.e. holy armor)


θ. Appendix

 

θa. Useful Links:

θc. Credits:

18 Responses to “Dona Eis Requiem Aeternam – A Comprehensive Guide to Exorcist Priests & High Priests”

  1. Wow thnks this guide tells me all i need +100
    Really usefull
    +1000000

  2. A very complete guide, obviously. Especialy by the fact that this kind of priests are very specific.

    There are two things I regret : – there is no mention of Bio Lab dungeon, where ME (High)priests have their place, especially with a party. Seyren and Eremes are both demon monsters.

    - Where is the “MVPing” section ?
    Dark Lord (demon too), Drake and Osiris for undead bosses. Baphomet, Beelzebub (meh…), Doppelganger, Dracula, Fallen Bishop, Lord of Death, Moonlight Flower, Naght Sieger (heh…), Satan Morroc (well…), Tao Gunka and Thanatos for the Demons one.
    14 MVP are vulnerable against ME. Without the mini-bosses. That’s a huge amount !

    Ok well, that was the two missing point in my opinion, but this guide still be a very good one for ME priests.

    Good job.

  3. “There are two things I regret : – there is no mention of Bio Lab dungeon, where ME (High)priests have their place, especially with a party. Seyren and Eremes are both demon monsters.”

    … what

    “- Where is the “MVPing” section ?
    Dark Lord (demon too), Drake and Osiris for undead bosses. Baphomet, Beelzebub (meh…), Doppelganger, Dracula, Fallen Bishop, Lord of Death, Moonlight Flower, Naght Sieger (heh…), Satan Morroc (well…), Tao Gunka and Thanatos for the Demons one.
    14 MVP are vulnerable against ME. Without the mini-bosses. That’s a huge amount !”

    Dark Lord – no
    Drake – ye
    Osiris – maybe
    Baphomet – no
    Beelzebub – no
    Doppelganger – stun
    Dracula – if you can afford the time [...]
    Falle Bishop Hibram – no
    Lord of Death – no
    Moonlight Flower – maybe
    Naght Sieger – no
    Satan Morroc – no
    Tao Gunka – ye
    Thanatos – no

  4. Baphomet
    Beelzebub
    Dark Lord
    Doppelganger
    Dracula
    Drake
    Fallen Bishop / Fallen Bishop Hibram
    Lord of Death / Lord of the Dead
    Moonlight Flower
    Naght Sieger
    Osiris
    Tao Gunka
    Thanatos / Memory of Thanatos
    Wounded Morroc

    “14 MVP are vulnerable against ME.”

    Keyword vulnerable, not soloable.

  5. Most of them aren’t worth to kill in a party. Except if you are one of these people who organizes big parties for Tao Gunka and say ‘OH LORDS IT’S AN ONLINE GAME WHY NOT MAKE PARTIES FOR PORINGS????!!!!’. Then, of course, you can do most of them, which is however ineffectively done on a HP (as killer) if you already have such a large amount of players in your party.

    Oh, and your choosen name shows how immature you are, congrats.

    Cheers

  6. With these builds dracula, Dark Lord and Lord of Death can be done pretty easy.

    When facing Dracula, or any mvp’s that turns you undead, switch armors occasionaly to bathory.

    Dracula is insanely easy. Just pnumea and ME since you can block HJ with it. If you have a demon shield or a alice shield lol it won’t take less than 5 – 10 minutes to kill dracula. Provided you lex your ME’s.

    Not only that, no one can KS you regardless of server your on. Because you can pnumea, and SW the mvp. Granted, a party might come to kill it with magic, but even wtih that all you have to do is hide. Keep a hiding clip on you when you mvp hide, and let the dracula HJ the High Wiz or kill the bragi (unless the clown withstands it) even if it doesn’t work, make dracula tele by MEing it off screen.

    Dark Lord, is alot harder and honestly, isn’t worth the time unless he drops chronos, like he does in the server I played on. Then again, its funny seeing a HP farm Dark Lord and getting its card.

    Lord of Death, same deal as dracula, except he hits harder, and his mobs are more annoying than lol familar’s. with him you would probally be using more hit and run tactics. And it also depends on where you face him.

    You can kill MvP’s without a party, just takes some time and a bit more timing with pnumea and more blue gems.

  7. one mistake that u made is that u said that Divine Cross + Spiritual Ring + Clip or Rosary work together when it actually dont you can only choose clip/rosary+spiritual ring or devine cross+spiritual ring 1 spiritual ring cant work for both combos just like how libarian glove+pocket watch+book weapon+eye patch+memory book+mage coat cant all work at once and how 2 tarou and 1 cramp dont work and how odin blessing+ulle+vali manteau/falcon muffler+vidar boots/freya shoes set dont work

  8. Vali’s+Vidar+OB+Magni+Stone Buck=works simulatneously
    same goes for spiritual+rosasry/clip+divine cross
    there are sets that are independant like i stated in start, and clip/ring/staff is one of them, so don’t say anything stupid.

  9. AWWW AWESOME THIS GUIDE !!!
    Makes me wanting to play again xD
    Especialy the Equip combo part realy hit my head ^_^

  10. Nice guide, very well done. My only complaint is that there were parts of it that felt like a wall of text and probably could have been shortened a bit without losing any important content. Still, nice, plenty of good advice.

  11. Isnt it possible to use card set + spiritual ring (+ring or rossary) ? Or isnt this possible ?

  12. Hmm i thought it covers TU priests too.For me ME priest can be quite diff to level especially when you just started playing on the server(for low rates).Good thing for ME priest is that their loots is way awesome than TU.Bad thing is can be easily killed especially in niff 01 without proper gears.

  13. this is actually a shitty guide. the leveling part for example, smacking porings, healing ghouls, TU mummies. that’s all crappy. just leach till you got TU lvl 10 (or on official servers, party till you have it) then IMMIDEATLY go to anubis till 99. its faster than ME as a normal priest.

    and wtf at the WoE part. healing ED armored people for support damage? wtf and about the fast cast part… ye an ME HP can cast fast, but doenst even get the time to cast due its low vit. a normal WoE HP has 99 dex as well. ME in WoE is useless. bam

  14. hi hater!

  15. mostly nice guide well the lvling guide is a quite easy for a priest in glast heim st abbey cause its easy to heal bombing evil druid cause u can pnuema it that nice well i lvl up it glast heim in acolyte aboute lvl 50 to 61 its quite easy

    my priest lvling spots

    acolyte

    prontera fields after u become an acolyte
    job 1 to 5 poring lunatic and fabre

    payon cave
    heal lvl 5
    lvl 13 to 24
    —- heal bomb zombie skelletons

    orc dungeon
    lvl 24 to 30
    heal lvl 10 start making pnuema
    —-heal bomb orc warrior and orc zombie

    amatsu dungeon
    lvl 30 to 50
    heal lvl 10 pnuema start making blessing lvl 10 and increase agi
    —-fireflocks pneuma first then heal or holy light

    glast heim st abbey
    lvl 50 to 60+
    heal lvl 10 pneuma and blessing 10 {party}if u can
    —–evil druid pneuma then heal use blessing for large heal damage
    —— wraith well its quite hard u should du it quite hard
    just heal bomb it then flee and rest then heal again and holy light then rest its hard cause i havent fight any of it i dont know if pnuema work for wraith note wraith is hard

    become a priest then go to moc pyramind lvl there until u get me
    pyramind
    mummy
    isis
    and more undead just keep healing then
    rest hard
    until lvl 75 +

    nilfhiem field up to lvl 80 to 90
    hard
    or
    gef dungeon
    use me

  16. Very good guide! ^_^

  17. which one better? KE or SW ?

  18. Nameless: I’ve got 3 tips

    TIP 1:
    If you ever plan to go here… bring a Bathory Card… or you’re wasting your time.
    Bathory Card does 2 things for you in Namless.
    1: ALL Banshee and Necromancer’s red soul strikes MISS every time (huge dmg reduction)
    2: You will never become “undead” (which is like wearing ED, only you can’t just take it off)

    I cannot state enough how much a Bathory card will save your life… get one. They’re even good for Anubis leveling with TU. (who also does shadow property soul strike).

    TIP 2:
    I would say for Garment that Raydric is better than Noxious.
    1: Ragged Zombies don’t hit that hard, and there aren’t any on the 3rd level.
    2: Zombie Slaghter’s Sonic Blow will level you if it catches you out of SW or KE.

    TIP 3:
    Just because you’re a priest…. doesn’t mean you don’t need flywings. I’ve seen WAY too many HP die in Namless because they got caught pants down in the aftercast delay of ME. Cmon ppl… FLY WINGS ARE AN ITEM, NOT A SPELL THEY CAN BE USED DURING AFTER-CAST DELAY!! *pauses for breath* get some flywings… they will save your life. I only use them if I need to port during cast delay, at all other times I use Teleport level 1. I know they’re heavy, but you can afford to carry 20 or so. I promise you won’t regret it.

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