Full Support Professor / Scholar Guide

Disclaimer: This guide is part of the content generated from Legacy RO’s Character Class Guides Event. The original author is Fride and permission to publish this guide has been given to ratemyserver.net from Itakou, the owner of Legacy RO. If you are the original author of this guide and would not wish to have your work published here, please contact us and we will respect your decision.

This Guide is for Full Support Profs (because bolting is terrible) and is more PvP/WoE oriented.


Introduction

This is my first time making a guide D:

I’ve only been playing prof for a year but I think that it’s the best and most fun class to play but they can be hard to use at first. If used correctly, a prof can counter pretty much every class in any situation. Every guild needs a good prof both in PvM and PvP/WoE. There’s nothing better than completely disabling someone and watching them get destroyed by your guildmates. The only real thing that I see other profs aren’t doing is not paying attention to what’s going on (during WoE mainly). The reason I chose not to include a Bolting build in this guide is because I don’t feel it is a very good choice in PvP or WoE but it’s ok to mess around with.


Is This the Right Class for You?

If you like to:

  • Support people.
  • Harass people.
  • Disable people.
  • PvP/WoE (because this is where a prof is really needed)

Then you should try playing a professor.


Table of Contents

  1. Stats/Gear
  2. Skills
  3. PvM
  4. PvP
  5. WoE
  6. Links
  7. Notes


1. Stats/Gear

Stats

Here are the stat bonuses you get:

Strength

The strength is just for holding more materials during WoE. You can play around with this if you want.

Agility

Unless you plan on doing some auto-bolting during WoE, leave this alone.

Vitality

Having at least 85 total VIT will give you good enough resistance to Stun but I personally go with 100 because I like having more HP. With all of the reductions that you will have from gear (and Energy Coat), Acid Demonstration won’t be a problem.

Intelligence

There are two things that you should be thinking of when you are putting stat points into INT:

  • a. Having more SP is good because other classes like High Wizards and Champions will always have more SP than you so if you get more INT, you won’t have to Soul Exchange them as much.
  • b. To get the full 30% reduction from Energy Coat, you must have at least 81 – 100% SP. Having low INT makes it easier to keep your SP high (because you will have a low SP pool) when using Health Conversion/Indulge (you only have to use it twice to get full SP) because every time you get hit while Energy Coat is on, your SP drops by 3%.

For PvM, the first point would be more important but for WoE, you should go with the latter. You should also have enough INT to be able to damage people with Heaven’s Drive to get them out of Hide/Cloak/Chase Walk.

Dexterity

Having 130 DEX gives you a fast enough cast time to lay Magnetic Earth/Land Protector’s down easily (especially with Bragi/Strings and Suff). If you run into Gospel/Battle Chant and get +20 stats, you will have 150 DEX (Instant Cast) so you don’t need anymore than that.

Luck

nop sry


Gear

Other things that you will need (that aren’t in the picture above) for swapping are:

  • Unfrozen Armor (+7 Valk armor or +7 Glittering Jacket)
  • Dex Survivor’s Rod (with a drops card in it)
  • Orleans Glove/Expert Ring/Clip/Whatever (with a smokie card in it)

A +7 Glittering Jacket gives 1 more DEF than a +7 Valk armor does but valk armor gives +1 all stats and is indestructible so it’s up to you.

Swapping Gear

Swapping gears is easy once you’ve learned how to use battlemode. The only things I swap are armors (between Marc and ED) and accessories (between Nimbles and a hiding accessory). If you manage to get a GR/Deviling or something rare like that, then you’ll have to learn when to swap in different situations. You should not default GR.


2. Skills

Profs have the most skills in all of RO. I will talk about some of the more important ones but if you want to read up on them, follow these links:

  • Full information on Mage skills can be found by clicking here.
  • Full information on Sage Skills can be found by clicking here.
  • Full information on Professor Skills can be found by clicking here.

First off, here’s a great build to use for PvP/WoE.

Mage:

Professor:


Here is what my BM would look like when I’m completely finished with skills/gears:


Now for some details on the more important skills:

Safety Wall

Safety Wall is a great skill that blocks 10 melee hits OR skills (at level 10). Skills that have multiple hits (i.e. Sonic Blow which is 8 consecutive strikes) only count as one hit.

Stone Curse

Stone Curse is one of the many ways profs can disable other people. The only problem is knowing who to use it on. Mainly SinX’s and LK’s default Evil Druids so using it on them isn’t the best choice. Instead, aim for the High Priests, High Wizards, Champions and other supportive classes. Most of the “better” players will have both an ED and a marc so you might get unlucky. Do not spam Stone Curse on one person for a long time, if it fails after 2 or 3 tries, move on. If you use Stone Curse on someone who is already Stone Cursed, you will break it so make sure you watch out for that.

Energy Coat (Quest Skill)

Always have Energy Coat on and keep your SP high (81 ~ 100% for the full 30% damage reduction).

Magic Rod

If a wizard tries to JT you or a bad prof tries to bolt you, use it.

Spell Breaker

Spell Breaker cancels ANY SKILL WITH A CAST TIME (THAT MEANS URGENT CALL/EMERGENCY CALL). If you successfully spell break someone, they will not be able to cast until they move so this is great when rushing precasts.

Land Protector

One of the main things you will be doing in WoE. Land Protector (LP or ME) can save your guild but can also get them killed depending on where you put it. It removes all ground spells (Safety Wall, Wall of Fog, Pnuema will still be visible but it will not work, etc) and prevent AoE skills (Storm Gust, Meteor Storm, etc) from doing damage. 99.9% of the time, you WILL need Land Protector to break a precast (the 0.1% would be if the other guild is complete trash). There are a lot of situations where LP can be good or bad (especially in WoE: SE) and I will explain some of them later in the WoE section. Do NOT get Lv. 5 LP, it’s way too big. Go with Level 3 or 4.

Dispell

The main reason why people hate profs. Getting dispelled sucks and everyone will hate you for it. The only classes you cannot dispel are:

  • Stalkers that are linked.
  • Soul Linkers
  • People with GTB (not on this server though because GTB is nerfed here)

Health Conversion

You will need to use this to keep your SP high so you can give SP to people with Soul Change and to keep Energy Coat up. If you need to put skill points in other things, get Health Conversion Lv. 3 and move on (you don’t really need level 5)

  • Lvl 1 SP = 20% of HP used (2% of your actual HP)
  • Lvl 2 SP = 40% of HP used (4% of your actual HP)
  • Lvl 3 SP = 60% of HP used (6% of your actual HP)
  • Lvl 4 SP = 80% of HP used (8% of your actual HP)
  • Lvl 5 SP = 100% of HP used (10% of your actual HP)

Soul Change

Personally, I hate giving SP to people but it is one of the things a prof must do. It isn’t too bad when then person you are giving SP to has more than 5 SP left before they ask you because you will be able to use Health Conversion right after instead of having to use an SP recovery item. To make it easier on yourself, find a clown for bragi when giving SP to people.

Soul Burn

This is the last skill that I would get out of all of the skills. It sounds like it’s a great skill but I rarely use it in WoE. Using this on High Wizards, High Priests, Champs and other Profs is the best choice (but in most cases, they will just pot back up). This skill is better for PvP, not WoE.

Memorize

The next 5 spells you cast after you use Memorize will have their cast time reduced by 1/2. Using memorize before walking into an emp room is great for putting LP’s down (in WoE: FE).

Wall of Fog

“Creates a wall of fog of 5 x 3 cells perpendicular to the caster (triple the area of the Wizards Ice Wall). Anyone attempting ranged attacks or ranged skills through or into but not OUT OF the fog. Those inside are blinded (Status effect: Blind) for 30 seconds. For non ground targeted spells, there’s a 75% chance that it will miss completely. Ranged attacks have a -75% damage penalty, and -50 HIT penalty.”

Overpowered.

Spider Web

Another skill that pisses people off. Webbing someone will prevent them from moving for 4 seconds (in WoE or on Boss Monsters). Great for getting pesky champs away from you or just to keep someone from going anywhere until someone kills them. If someone gets webbed and is hit by a fire elemental skill, they will take 2x the damage (Stone Curse + Spider Web + Fire = raped). You can also set webs down like traps by SHIFT + Clicking on a guildmate and it will appear on their tile.


3. PvM

I might add a leveling guide later (not likely) or something but you might as well leech yourself with a priest or archer. Geographer is always a good choice except that this isn’t a bolt build so you can imagine the slowness with level 4 firebolt.

A profs main role in PvM parties is to provide SP to other members and maybe do some mob control. Just stay near the bard/clown that is doing bragi while using Health Conversion and wait for someone to ask for SP from you. When the party gets settled, you can probably start SPing people without them having to ask. You should also carry cobwebs with you so that you will be able to web any extra monsters that may pose a threat to your party and disable them until your party is ready to deal with it. Cobwebs last for 8 seconds (4 seconds on boss monsters) so you’ll have plenty of time but you can only have 3 down at a time.

For some MvPs, you might have to lay LP down to prevent skills such as Evil Land from damaging your group.

4. PvP

Since you can’t really solo in PvP as a FS prof, you will have to assume that there is somebody there to kill the person after you are done with them. Profs can counter pretty much every class so I will go through them all.

Lord Knight

LK’s aren’t a huge threat to profs (unless it’s Mutt). As long as you fiber lock and dispel them, they won’t manage to get a hit on anyone. If they do manage to get near you, you can either Safety Wall yourself or simply move back and fiber lock them.

High Wizard

High Wizards can’t do ANYTHING to profs as long as you watch what their next move is and act before they finish. If they JT, use Magic Rod or put a Wall of Fog on yourself. If they try to Storm Gust, you can either spell break it (if their cast time isn’t too fast) or lay a LP down. If the HWiz is with a clown, don’t even worry about using Spell Breaker and lay a LP down under yourself and your party before they manage to get a Storm Gust off on you. After that, you can move in and Dispel/Stone Curse them or Soul Siphon them and watch them stand there.

Sniper

Snipers can be annoying but they shouldn’t be able to kill you at all. Putting a Wall of Fog on yourself will leave the sniper with a 25% chance for it’s attack to actually hit you and if it does, it will receive a 75% damage penalty. Dispelling a sniper will reduce their already terrible damage even further. If a sniper is actually wasting it’s time trying to kill a prof, the sniper is probably awful. Avoid Shockwave traps???

Whitesmith/Mastersmith

WS’ HATE Profs. Dispel + Fiber Lock.

Assassin Cross

A SinX shouldn’t be able to 1-shot you if you have Assumptio on (unless they have something like Incant or Double Attack from Battle Chant). If you Safety Wall yourself, the SinX will most likely try to get close enough to grimtooth you so have Sight up and get ready to Heaven’s Drive right when you see them go into Hide. Once you knock them out of Hide, Dispel them to remove their link but don’t waste time trying to web them because they can backslide out of it. Putting Wall of Fog on yourself will make it harder for them to grimtooth you. If you move out of Safety Wall and get hit by sonic blow, you should be able to survive it and dispel them while the SB animation is still going.

High Priest

A High Priest can’t do anything to a Prof (if they try to Lex D you, they’re retarded) except for taking away your Assumptio by using Kyrie or putting Lex A on you. Disabling a High Priest is key since they keep the party alive so Dispel them and Stone Curse (they won’t be wearing ED) or Soul Siphon them.

Paladin

Make sure you Dispel a Paladin to remove their shield buffs so your party members won’t get hurt when attacking them. If they try to get close to you, they are probably going to try to use Sacrifice/Martyr’s Reckoning on you so Safety Wall yourself. If they try to Shield Boomerang, Shield Chain/Rapid Smiting or use Pressure/Gloria Domini on you, simply use Wall of Fog.

Professor

This can be a pain in the ass. Facing another FS Prof will usually end up with whoever gets Stone Cursed first losing (make sure you swap to ED) or whoever gets Soul Siphon first losing. They will definitely try to dispel you right away so putting a Wall of Fog on yourself and dispelling them is the best way to go. For bolter profs, Magic Rod. For hindsight profs, fiber lock + dispel.

Clown/Gypsy

Arrow Vulcan? Wall of Fog. Tarot? Wall of Fog. Dispel. Stone Curse. Next?

Creator

Make sure you have Wall of Fog on yourself/party because they will be bombing you. If you happen to run into Awaken/Eyez with his overpowered Vanil, it would be best to fiber lock him and run while using magic rod so you don’t get destroyed by it.

Stalker

Stalkers can be tricky. If they are linked, they can’t be dispelled so don’t bother. Make sure you have Sight up and if you see footprints, Heaven’s Drive near the footprints to knock them out of Chase Walk (don’t give up if you miss the first time). If they try to DS you (lol?), Wall of Fog. They probably won’t be able to Full Divest you on the first try because of your high DEX unless they get lucky.

Champion

There are so many things that you can do to counter Asura Strike:

  • * Dispel them which will remove their fury.
  • * Safety Wall
  • * Wall of Fog (if they manage to get it off while you are in WoF, it will receive the penalty)
  • * Hide
  • * Spell Breaker (if you can catch it)
  • * Tank it
  • * Hit them (If they are absolute trash)
  • * Stone Curse (last resort?)

They can snap out of webs so don’t waste your time. If, for some reason, they try to occult/Investigate you, simply dispel them and soul siphon/stone curse them.

TK

Dispel? Don’t bother webbing TK’s because they can Flying Side Kick out of it. Not a threat.

Soul Linker

You can’t dispel linkers at all so just stone curse them.

Gunslinger

Handle them like you would handle a sniper. They might try to get close to you and desperado so web.

Ninja

If they use magic, Wall of Fog and Magic Rod. Other than that, Safety Wall and Wall of Fog will protect you from them. If they put down any ground skills, just LP them.


5. WoE

The best part of RO (imo). WoE is where the real fun is even though you won’t be the one dealing the damage.

In WoE, you should always be paying attention to what is happening because a prof can change the outcome of almost any situation. However, this does not mean that a single prof can take care of an experienced guild. You can take the things I mentioned in PvP section into WoE but not everything will work out as well in WoE.

Make sure you stock up before WoE starts and proceed to the castle with your guild.

(For WoE: SE, you can also carry the items needed to rebuild Guardian Stones)

WoE: First Edition

In WoE: FE, each castle will have 4 rooms (1st, 2nd, 3rd (Pre-emp room), 4th (Emp room)) that you and your guild will have to run through. In order for your guild to control the castle, they must break the emperium located in the last room which will be defended by another guild (or MvPs if it’s the first time that castle has been opened).

Offense

In FE, the defending guild will mainly set up their defense in the 3rd room or emp room. On the way there, you will run into many people from other guilds trying to get to the emp room first or from the defending guild trying to pick people off. You should have your Hiding accessory on at the moment so you can dodge asuras and what not. Make sure to dispel anyone that you see to slow them down and fiber lock key targets (High Priests, High Wizards, Champions, Creators, the enemy guild leader and so on). When your guild reaches the portal to gather up before entering the precast, remember to use Foresight, walk into Bragi/Gospel and/or get suffragium from a priest. Put your Unfrozen Armor on before entering precast instead of your ED. If you only have an ED, make sure you don’t have the Holy Armor buff that you get from gospel or you will get frozen when you enter (if you take off your armor, holy armor will disappear). Before you enter, use Sight so you can unhide SinX’s that are inside ready to grimtooth. Enter with the rest of your guild at the same time and wait on the first cell until the 5 second immunity goes off (when you enter, you should turn effects on so you can see any duets or ninja skills and evaluate the situation).

(examples of a good precast in FE)

A good precast will have at least 2 Clown/Gypsy Duets going on so you’ll have to get by the Loki’s Veil first before you are able to do anything. Speed pot through and put a Wall of Fog down on yourself and as close to the portal as possible as soon as you are able to use skills. This will help the guildmates that are still standing there avoid getting hit by bombs/grimtooth and also asura strikes for the people that are out of the Loki’s Veil. While you are walking through, you will unhide any SinX’s that are trying to EDP grimtooth on the way (so they might try to take you out when they aren’t hidden). After that, cast a Land Protector beside the Clown/Gypsy duet to get rid of their song. Continue until you have placed your LP where the wizards are casting. Doing this will allow your guildmates to walk through with ease and begin wiping out the defending guild. One you break through, the defending guild will most likely try to fall back and get a recall off so watch for any Stalkers or SinX’s off in a corner. If they do manage to get a recall, your guild will have to wipe them out before proceeding to the emperium, so put a LP down under your guildmates to keep them from getting hit by AoE’s. The defending guild will probably have a prof doing the same thing so you can try to move up and canceling their LP by casting your own LP on top of it which will allow your wizards to take care of them (Do not stay near the other guild for too long though or you will most likely be singled out and killed). To prevent a prof from the defending guild coming to your LP and canceling it, Fiber lock him before he gets there so he can be killed. Continue to move forward with your guild until you reach the emperium. Once you are here, place a LP on top of the emperium to remove any safety walls/sanctuaries that are on it and to prevent the emp breakers from getting hit by AoE’s. Try to Stone Curse High Priests/High Wizards/Champions that are around the emperium that will hinder your guilds progress. Other Profs will try to remove your LP so make sure you are paying attention to what’s happening until the castle is taken.

Defense

When you are defending, make sure you are standing in the wizard line where bragi is so you can dispel and fiber lock targets faster (Remember, you can put down webs before the enemy guild rushes by shift + clicking on a guildmate). Give SP to people if necessary. If a prof manages to get a LP down in your precast, quickly remove it so the wizards can continue to do their job. Watch out for stalkers because they can use Flying Side Kick to get to your wizard line and try to recall or run off somewhere in chase walk. Do NOT try to stop recalls with Heaven’s Drive (if the stalker is Devo’d by a pally, it will not work), instead, try to spell break him. If the enemy guild manages to push you back to your emperium, remove any LP’s that are on the emp, keep SinX’s away by webbing them and dispel LK’s that are berserked. If you die, and are coming back to the castle, use the flag outside of your castle and you will be warped inside the castle (in most castles, you will be moved to the pre-emp room but in a few, you will be sent to the 2nd room).

WoE: Second Edition

WoE: SE takes a lot more teamwork and coordination in order to successfully take and defend a castle. SE castles do not have separate rooms where you have to walk through a portal to advance like in FE. There are a lot more field battles in SE so it’s very important that you stay with your guild. While inside a castle, you will see many flags located around the castle but only the defending guild can use these. Most of the things I said in the WoE: FE section can be used in WoE: SE as well but there are some new things that you will encounter.

Offense

When you first enter the castle, your guild must first break the guardian stones (if they are up) which, in most cases, are located at the end of a path on the left/right side after you first enter the castle.

Guardian Stone 1 (S_EMPEL_1):

Guardian Stone 2 (S_EMPEL_2):

After the guardian stones are destroyed, you can proceed down the center path in the castle where Barricades may be placed.

There can be up to 3 sets of barricades (the first set near the start has 8, the second set in the middle has 6, and the last set right before the emperium has 4) that your guild will have to break through. The barricade must be completely destroyed in order to continue so even if it looks like you can get through, you will not be able to. All skills can be used on guardian stones and barricades so they can be destroyed easily if nobody is watching them. Messages will be displayed at the top of your screen and in your chat window when guardian stones/barricades are created/destroyed.

It is key that you stay with your guild and walk as a group or you will be wiped out (either by other guilds trying to take it or by the guild defending the castle). The defending guild will most likely set up behind a barricade where you cannot pass and try to hold there while sending people out to pick off your guild. When approaching the barricade, lay a land protector down where your guild is and move it up as you walk forward to protect your guild from the precast. Other profs will try to remove your LP so keep an eye out for them and fiber lock them before they get to it. Continue to move forward until your LP is right up to the barricades to remove any Safety Walls/Wall of Fogs/Pnuemas that are placed on the barricades. Refresh your LP if parts of it taken away by other profs or HWizards using Ganbantein. If your guild manages to destroy the barricades, you can proceed to the emperium and take the castle.

Defense

After taking a castle in SE, your guild must act quickly in order to set up the guardian stones/barricades before other guilds get in. To do this quickly, use the flag system that is located in the back of the emperium room to move around the castle fast.

Each flag has two places that it can warp you to inside of the castle (for example, the first one on the left can take you to the first or second guardian stone) so learning where each flag takes you with your guild will help to set up defense. To create a guardian stone, you must have 5 Red/Blue/Yellow Gemstones, 1 Elunium, 1 Oridecon and 30 Stones in your inventory (If you can’t figure out how to make it, I can provide screenshots in a different post). Once the 2 guardian stones are up, the guild leader can create the barricades starting from the one closest to the emperium and ending at the one near the entrance. If your guild manages to put up the guardian stones and barricades, then the attackers will HAVE to destroy the guardian stones before they can start to attack the barricades so you can defend the 2 stones until they are destroyed. Skills can be used on them so put a Safety Wall/Wall of Fog on it can continue to support your guild during the field battle. If your guild happens to lose both stones, you would retreat behind a barricade and defend from there (because this is where it will get messy). As a prof, staying behind the barricade will not be an option for you; you will have to be in the front removing LPs before they reach the barricade while the SinX’s/Champs/Creators take out the people moving forward. Make sure your keep your Wall of Fog on the barricades and have sight up to watch for SinX’s trying to get a few hits in. If you have to give SP to the wizards, you can do that through the barricades. Barricades can NOT be repaired once they are broken (?) so try not to lose them.


6. Links


7. Notes

First off, I’d like to thank Nabz because I wouldn’t be playing prof (or playing at all) if it wasn’t for you guys. I’d also like to thank anyone who is actually reading through this guide and I hope it helps in some way because honestly, I’d like to see some better profs during WoE.


61 Responses to “Full Support Professor / Scholar Guide”

  1. nice guide, it’s near the same as my FS build :O

  2. Nice guide, thanks

  3. Nice guide, but I have a doubt about Wall of Fog skill. We take 75% of ranged skill damage or damage is reduced 75% and we take only 25%?

  4. its probably the nicest guide i see.. but the valkyrie items isn’t accessible for players like me (not donators) on MyRO… so i’ll go with the glittering jacket… but i’ll stick with your guide stats… THNX!

  5. what if i have 2 berzebub cards and a hat called magic eyes(reduce casting time by 10%)?
    could i add some int to my build a even add some bolts skills as well?

  6. To the person above:
    Using Bolts is entirely pointless on a Full Support Professor. The whole point of them is to SUPPORT. This is why they do not have much intelligence. Also, cards/items which reduce casting time will only have the effect of a few dex.

    The main problem with this intelligence is that your Heavens Drive will be too weak to unhide people with good vitality and low-mid intelligence. Even with a Quad Pitman Rod you won’t have a change to unhide good Stalker recaller builds.

    With those items you don’t need anywhere near that much base strength. Also, have Holy Waters if you use Green Potions instead of Royal Jellies.

    Land Protector should be either 1, 3 or 5.

    Valkyrie Armour has a big disadvantage which is the weight. Unless you hit insta cast with it, don’t bother wearing it.

    Fog only affects ranged attacks. These are reduced by 75%. What some people don’t know is it has other effects. Single target skills and spells (including supportive) have a chance to fail. Acid Demonstration also has a chance to fail (this is not considered a miss where you use bombs) and the damage is reduced by ~30%.

  7. I’m new in RO, and I want to try play as a Professor. But this is the first time that I saw a Combat Knife. Why not a knife [4] with cards???

    Great Guild!!!

  8. Because combat knife reduces humanoid damage to 10%, and you won’t be hitting anyone at all, so the knife gives you more defense on PvP/WoE =]

    http://ratemyserver.net/index.php?iname=combat+knife&page=item_db&isea rch=Search&itype=-1

  9. awesome guide…..i can have fun playing my prof than i used to. Thx a lot

  10. truly an awesome guide^^
    thanks for sharing xDD

  11. nice guide… but i have several questions though, basing on the stat you’ve given, how do you actually level this kind of build? does he always need a party? is solo leveling possible at all?

    thanks for sharing…

  12. @phradaka, you’re going to need a resetter or a guildmates to leech you.

    Valk armor is a high-end gear in my server, is a +7 silk robe[1] viable? Gives 3 def but has a decent 10 mdef.

  13. It is generally. The def is poor, but it make a great default armor.

    Regarding parties: You shouldn’t have any problem finding a group. Any dungeon party will welcome a Scholar with open arms.

  14. nice guide..buy why not use soul burn skill for wiz and priests?and what is the server ur playing?

  15. not to be offensive, but it sucks. on my personal opinion, you don’t need vit, you need a lot of str+(luck for crits)+int+(maybe dex)+(agi, dependent for aspd) for auto cast of double cast lvl 10 bolt along with a regular “2000″x2 hit.

    Basically, i’m saying you can REGULAR attack, and MAGIC attack at the same time. not to mention the 190~197 aspd of a strike. so, like this, if you hit someone with aspd 197 and has auto spell+double spell on, along with 100 critical, your bound to do nearly 50k+ on one single hit.

  16. @erick
    soul burn will drain your enemy’s sp.

  17. auto cast professors need to get “closer” to the enemy before they can use their “melee” attack. They need ASPD for faster attack, luk for higher chance of occurrence and of course, dex so they may hit the enemy. Int to deal damage when auto cast activates.
    Bolters need only int for matk and dex for casting time.
    Basically, professors are made for long range combat so why would you do melee battle? why not take advantage of your long range capabilities?.
    auto cast professors are like a vanilmirth (humunculus) lol.
    for me, auto cast type sucks. they are equipment dependents. This type is only good with better or “godly” equips.

  18. @something.
    190 aspd is the maximum
    str and luck, on the server he is on, are pointless, since on a 99/70, the maximum stats you can have is 99/99/25 (Or any mix thereof), leaving barely any chance for decent damage with strenght, especially since that mean you’d need a decent amount of dexterity to hit (Which you do not need to autocast).

    @xile
    Level 5 might also hurt hp, hence why do it on Wizard and Priest, which has high amount of SP. Other is not that useful
    (Soul burn five feedback hurt you much more than a knight)

    Luk.. does not affect the proc chance for autospell. It is fixed to 25%.
    You don’t need to hit the enemy to proc autospell. A miss will do as wel..
    Autocast professor are far from vanilmirth. Their autospell allow only one spell to be memorised and chain-launched at once.
    Spirit allow for perma level 10 bolt + double bolt
    At 190 ASPD (5 attack sec), that’s 1.25 *1.8 bolt sec= 2.25 bolt/s
    Not bad if you don’t have Bragi and can withstand melee.

  19. so what’s the advantage of autocast over long ranged bolters? tell us we’re noobs >:)

  20. Non reliance over Bragi. Surprise.
    It’s more of a fun build than an efficient one.

    Also much more powerful than Bolter in close range if you have quite a bit of IRL luck (If it proc 5 time in a row, at 5 hits/sec, that’s 90*matk. It can be quite painful).

  21. well. I don`t understand why bolt Profs sucks though.. Can someone explain it to me? Imp card + Fiber Lock + Stone Curse + Fire bolt = Finish?

  22. …. and about some ppl fvckin` about Prof are to be killed fast = Safety Wall, and then..? I play bolter prof and never get agruement or whatsoever. Most of all duels that I did, I acrhieve winning from soloing. @_@”

  23. The problem with Bolters is that nobody should be dying to your bolts during WoE, unless they suck horribly.
    Regular Reducts, And a Valk shield topped with the WoE reduct will make your dmg so easy to tank, your prof will most likely just be ignored.
    Not to mention having a high int+dex (Most bolters max it) will leave you with a mediocre Vit.

    In the end, Bolters don’t have a good survival rate nor damage rate during a competitive WoE.

  24. You`re right. If you max INT DEX, you`ll got fvckin low VIT. I`m not a pure bolter type myself, i`m not a pure support prof either, I got supportive skills (Dispell lv 5, LP lv 5, etc.), 50% reduction (immune, thara + energy coat). I killed people NOT in one shot, but with phases. Most people doesn`t think abrunantly, they wanna kill in one shot, but that will cause you problem..

  25. Is it true that thara/f.beret does not reduce magical damage? only physical?

  26. @mech: No. They reduce magical damage as well

  27. @mech: of course it reduces magic damage! 10% damage less from demi human, so it meant that that damage could be anything right? melee, magic, etc. @_@”

    Damn. You all still freakin` out about Professor? Professor = Full Support, end of story. Okay, if you wanna be a Support Killer ( meant to support and kill and any purposes) but, I tell ya, HW with Mystic Amp/Magic Power beats it.

  28. OK thanks. What can we do if a person has GTB? Can we dispell them? I know spider web works but what other?

  29. gtb > prof

    qq ocean

  30. GTB>Prof
    GTB=hard to find.
    GTB=too expensive

    Clear?

  31. I LOVE PROF.. every server i play my main character is a prof lolz..

    @mech

    some servers don’t allow GTBs actually, some other servers reduce the effect(something like only 50% chance of nullifying).. actually its really hard to PVP if your enemy has GTB, especially because professors don’t have much AOE spells.. i believe it’s hard to fight mastersmiths if they have GTBs, they can’t be dispelled and their self buffs are really annoying.. but if they don’t have GTBs it’s quite easy to kill them, dispell, spider web, safety wall, cold bolt(of course with siroma card XD), it’s not advisable to use fire bolt to them.. they have skin tempering which reduces 50% fire dmg(ouch)

    if you guys have questions just email me at [email protected]

  32. anyone know if alice doll works with magic attacks too?

  33. hmm
    nice guide!!!! but yet i have few doubts
    instead of having a hiding clip as the default acessory i would rather prefer 2 imps in orleans glove which will boost my matk …!!!!

  34. lol what a scrub ^ go play runescape or something

  35. Bolter profs are amazing on lower population servers, even in WoE. When a server isnt too far along, and is only 10,10,10, you cant get good items so at that point, my bolt prof is 1 hit kill every time. Only thing is I needed Robe of Orleans cause the other guild was all thief based and had to defend a castle lone

  36. I noticed he placed level 10 SP recovery on the mage skills. You should only get level 1, unless you are getting Mindbreaker, which requires level 2. I also forgot to mention how Grapes should be used instead of Strawberries. With level 5 Indulge/Health Conversion, you can easily fill your whole SP bar up in two uses.

    In a guild with multiple Professors you probably won’t have to carry lots of every spell consumable because you’ll have defined roles.

    Unless there are no creators I wouldn’t use no alligator cards.

    If you use Memorize regularly, I suggest you hotkey Cast Cancel.

    [b]@ttim[/b]: Alice doll does not work with magic. Only cards/gears which say they increase [b]magic[/b] damage.

  37. “You should only get level 1, unless you are getting Mindbreaker, which requires level 2″
    3, not 2. kk :)

  38. is variant shoes ok with this build???

    im using

    the same build

    buy for my

    armor it goes like this

    +10V.armor

    +10D.manteau

    +10V.shield

    variant shoes

    need reply with the writer

    ASAP thanks for the build

    awesome…

  39. varient shoes can increase u hp/sp.and this is he best for incease hp/sp.my prof build in woe quick different in this quide.but i thing this is the best build for prof as backup/sapporter in woe.

  40. Why only level four Land Protector? Won\’t defaulting Evil Druid get you killed by FAS? Do you keep a separate Glove of Orlean\’s with a Smokie Card?

  41. land protector lv5,,
    use frilldora card..
    the best card ever..

  42. need help or discuss about prof?
    >> myspace.com/drcro2

  43. the problem is you only need str for pots during woe… and no matter how much pot you carry (i’m sure it’s around 100 or so) you will over weight.

    I would go with 99vit 99dex 25int (to Heaven Drive)

    also… try D. Boots and D. mant it works much better and you are really looking to reduce your cast, go with orleans server.

  44. mm…better

    99vit 96-98 dex 40-50 str,int 7-10

    just heaven drive lv1 only^^during woe

    If having problem about prof build or want to share u prof build,go to
    professorbuild.webs.com/

  45. nice guide but didn’t get it alot :D

    i will read it until i get it :P

  46. How do you cast Land Protector while breaking a precast w/o having Instant Cast? I mean SG, LoV etc will make you flinch even if you have like .15 sec cast time.

  47. 99+32DEX+bragi is enough to cast LP before taking damage. CK is really difficult to loot, a moonlight flower is good too (sp for sc)

  48. I miss nabz. :(

  49. I would like to ask, what stat build and skills must I have for the incoming Professor 3rd JOb Sorcerer. I got a little confused whether to make my prof Vit type FS or Int type Bolter. Sorcerer will have AOE skills so I think I will go for the Int type but would it suggested to be a bolter for AOE Sorc? Please help me decide. I am just new in trans job.

  50. Hi,
    I got my self a prof in pRO server

    Build is
    100/110 Total Vit
    120/130 Total Dex
    remaining points = INT>STR

    STR – is for Tourney types, which bans boss cards and rare items, used in carrying gems, pots, etc…

    LP – 4 is much better than 3, 3 is too small there would be a chance that a fellow party would be thrown out of the LP once SG has been casted by other guild.

    Support Prof way better than Battle prof, they are useless in tournaments and guild wars.

    Rule of thumb for Prof:
    Stats: Low InT, Hi-Vit, Dex-type
    Equips: lesser damage for Nuetral the greater
    higher the Mdef, the better.
    Hiding glove will do, and nimble glove.
    Survivors Rod[1] + dex card and Refined Survivors manteau is Ok also.

    - always go with full buffs, Devo etc…
    - 89% weight, is recommended.
    - Prof is the total defence of the party/guild

  51. nice guide, thanks xD

  52. 1 question,beside valkyrie armor & glittering jacket,does orleon’s uniform does a thing since it can make ur casting uninterruptable + 2 shelter card(+1 int for every 18 str)would be useful? o.O

  53. Our 3rd job will come soon here in pRO. I go for:
    120 – dex
    120 – vit
    90 – int….in my point of view, I think FS are better than battle because professors/sorcerers are meant for support and when 3rd job is release, your also a semi-bolter with high int…

    …hybrid profs would also suck because your wasting your stats and skill points also…anyway…

    ….I prefer vit to max out than int because you need more survivability rate, and putting str would waste your stat points…I prefer this stat build…

    …any comments or suggestions there??…xD

  54. nice guide bro, thanks for share :)

  55. So… which stats should i go first?

    Int? Vit? Dex?

    And is leeching the only way to lvl a prof?

  56. thnx for the skill info :3

  57. Being it that bolt skills have a fixed 2.8 second delay (0.8 if with bragi, about 1 second with 0.2 second average casting time), an auto-bolt build which manages to launch more than 4 attacks per second greatly surpasses the DPS of a ranged bolter build.

    Then again, to reach that ASPD, a lot of expensive stuff will have to be bought, which kind of kills the whole purpose. The best idea for a DPS professor without the need of expensive gears is still casting bolter, so I don’t see why you think casting bolter sucks.

    Of course, that is thinking in pre-renewal mechanics, since I still don’t have access to renewal servers.

  58. @char

    If you think Hybrid sucks, that’s because you never did one right.

  59. @char

    One more thing: There’s no such thing as being “meant for support” when a set of offensive-enhancing skills are given to you. You might say that support is the most sensible decision, but you can’t say it’s the only plausible one.

  60. what is the weapon and cards will put in prof weapon

  61. я купил ключ,но не могу регнуть пишет The serial code given was not rciognezed by our system. Please try again. и всехелп

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