A Full Support (FS) WoE Gypsy build.
We will be assuming you have already gotten a 99/70 Gypsy for the purpose of this build, and that your server has either a stats reset or you’ve built the Gypsy going for this stats build (which is somewhat bad in PVM, if you ignore practical use of Service for you)
- CH1 - Class Overview
- CH2 - Skills
- CH2a - Archer Skill Overview
- CH2b - Dancer Skill Overview
- CH3 - Equipment Overview
- CH4 - Build
- CH5 - Final Considerations
Chapter 1 - Class Overview
Everybody loves the Gypsy’s dancing, especially her enemies. It’s the last thing they see before they go to their graves with a smile on their lips and an arrow through their hearts. The Gypsy is so alluring that hundreds of acts of heroism (and foolishness) have been performed in her name. With more lithe and agile bodies granted by the gods, Gypsies are hard to resist especially when one begins her dance. Not a single drop of sweat can be seen. Every dance and movement seemingly effortless. Graceful dance is her specialty, dancing gracefully to lure the monster to its death with the newly acquired Arrow Vulcan and Tarot Card of Fate skills.
Less acknowledged in her role than that of her male counterpart, the Gypsy is still a force to be reckoned by on the battlefield. Know mostly for her dancers skills, the extra stats point and HP/SP make a great difference when it come to surviving those few extra seconds to guarantee victory.
This Gypsy build is oriented toward WoE play and full support. It does not make use of Arrow Vulcan. It is rather oriented toward active use of the Gypsy skills in order to wreck havoc in enemy formations. Feel free to toy around with it, as this is only an exemple and might be modified to play a different role.
Chapter 2 - Skills
Chapter 2-A
Archer Skill Overview: Archers skills are mostly a no brainer, seeing as you get 49 skills point to use on a 50 skill point tree.
Double Strafing: Mostly used during your archer and dancer days, the trademark skill of sniper is somewhat of little use (At least to me) to a Full Support Gypsy during a WoE. The stats we will be using will make this a very horrible damage dealer, along with the lack of shield making you a very soft target.
Get to: 10/10 (Lesser of two evils).
Owl Eye: Add dex. Why wouldn’t I want it?…
Get to: 10/10.
Arrow Shower: A pathetic skill when it come to damage dealing, you’ll only use it to give some status effect if you’re really bored and are somewhat using a bow (Which you shouldn’t) (Hint: You should be screaming).
Get to: 9/10.
Vulture Eye: More range for the bows, more hit… We won’t really be using a bow, so we’ll take it only for the hits.
Get to: 10/10
Attention Concentrate: A very awesome skill, it’ll give you 12% more Agility and Dexterity upon use for the duration of the buff (Which is quite lenghty). The 12% is applied on GEAR stats, job bonus, and base stats. To boot, it can also be used to detect enemy in a 3×3 area around yourself upon use. It’ll be your sole native detect skill, and with the plenty of SP you’ll have, it can be used relatively often. It is less expected by Assassins than sight, as you do not have that fancy fireball running circle around you while searching them.
Get to: 10/10.
So 3 of the 5 skills of archer are of little use to us, but the two other will prove invaluable later on.
Chapter 2-B
Dancer skill overview: Now this is starting to be more interesting, as there is now choices to be made. This include Gypsy skills.
Support skills:Dancer.
Adaptation to circumstance: While not a great skill due to Whip switching (More in Chapter 5) , it is nonetheless a prerequist for the entire Dancer skill tree, so there’s not much of a choice here.
Get to: 1/1.
Encore: Useful when limited in SP for quick flashing of a repetitive skill, it is however limited in that you cannot roll many skills at once using it. Learn it in battlemode for reduced SP cost, but be aware of that limit. Also a prerequist for scream.
Get to: 1/1.
Scream: An extremely powerful and annoying skill, it is what most Dancer are known for. While limitated on it own with an hefty 3 second aftercast delay, in a powerful Bragi, it can go as low as every 0.15 sec (Basicly as fast as you can spam the hotkey). While spamming it, please consider that it cost 20 SP per shot at lvl 5, and as such can empty your SP pool within mere seconds. Try and get a friendly Gypsy to Service you (Or your own, if you’re spirited) for best result. The actual effect of Scream is to stun, screen wide, at 50% chance, for about 5 seconds (Both chance and duration reduced by vitality). It has the effect of completly removing low and moderate vitality characters from the fight, the former forever, the latter being greatly handicapped
Get to: 5/5.
Also: The scream text can be modified by putting a text file named “dc_scream” (no .txt) in your data file, and putting around 127 entries (Copy past if you need).
Dance Lesson: Sometime regarded as a somewhat bad skill when you only read the bonus it give (+3 dmg/lvl to whip), it also has the effect of greatly boosting the effect of your song, and that regardless of the actual level of the song. For exemple, Dance Lesson give +1% SP per level (Of Lesson) to Service for You (Added to the actual Service for You value. It also greatly reduce the movement penalty of dancing to a somewhat bearable level, especially coupled with spirit (More on this later).
Get to: 10/10
Charming Wink (Dancer quest skill).
While causing Chaos can be useful on some adversary, Chaos’s easy removal (being hit) leave very little tactical value in WoE to this skill. Might as well get it, but I wouldn’t place it on my bar.
Get to: 0/1 or 1/1.
Support skills:Gypsy.
You’ve received two new support skills as a Gypsy.
Tarot Card of Fate: Having the same delay as scream, and a cast of 1 second as well as double the sp cost make it a somewhat pathetic skill to be used out of Bragi. However, once it is in bragi, this is a beast, having around 8,24% chance to trigger Coma (Reducing the target’s HP to 1 and SP’s to 0) on every succesful cast (It only has 40% at level 5 to be succesful), and Devil is quite good as well. Be careful with the High Priestess card however, as it will dispel every effect on the target, including song (Loki’s, for exemple, will be dispeled on the target and not recasted until he moves, so people can high jump or snap out of it) and soul linkers (Which dispel can’t). Only Full Chemical Protection and Enchant Deadly poison, to my knowledge, are notable buff not dispeled by the High Priestess card.
A list of tarot card is available here: http://irowiki.org/wiki/Tarot_Card_of_Fate
Edit: 23/05/09: Tarot card “Chariot” can now break garment and boots. It can no longer break “Unbreakable” items, however.
Edit: 26/05/09: A recent patch on eAthena made it so that skill that fail, like Tarot card of Fate and Full strip, do not consume SP or items on failure. Enjoy having 2.5 more Tarot for the same mana pool :)
Get to: 5/5.
Marionette Control: A support skill, it has somewhat limited use in WoE, but it could eventually be useful in some extreme case. It is anyhow a prerequist of Longing for freedom, so get it.
Get to: 1/1.
Damage skill: Dancer
Throw Arrow: The only offensive skill of the Dancer, it has some advantage and disavantage compared to Double strafe.
PRO: Can be used with a whip and during a dance. Level one cost 1 SP, lvl 5, 9.
CON: Somewhat bad damage, short range, delay is based on dexterity rather than ASPD, as it is cast based.
It only real use in this build is to quickly interrupt people who have been safety wall while you’re dancing. A curse arrow might well be the best arrow to be used.
Get to: 1/5.
Attack skill: Gypsy.
Arrow Vulcan: A skill often surestimated, it damage output per SECOND is rather poor, due to the 2 seconds delay (It might be possible to chain two at once depending on your server, but that’s reliant on Bragi). It volley damage are somewhat decent, but for a Full Support gypsy, it’s not very useful and doesn’t do much anyhow. The 10 points required to max it is also a big no.
Get to: 0/10.
Dance skills: Dancer.
Humming: A somewhat bad dance, it raise the chance hit of people around you by a very small amount (~45 absolute hit when everything maxed (ie lvl 10, dance lesson 10, 150 dex). As hit is already a non-issue on most of the target you’ll be encountering in WoE (Only Martyr Reckoning (Sacrifice) Paladin generally have both massive agility and Vitality (in order to avoid stun which would nullifie their flee in the first place), this is not really a song worth using. Get it to 1 if you want to benefit from the 20 or so hit you’ll get with your native dexterity and dancing lesson, else, don’t bother. It could be useful in PVM against very high flee opponent, but these occurance are rare.
Get to: 0-1/10
Please don’t Forget me: An extremly annoying skill, PDFM will reduce the ASPD and movement speed of target in it for the duration of the song. This is annoying by itself, but contrarily to Quagmire, which cease once they walked out of it, this one last the full 20 second once they left it. It also remove the following effect:
Increase Agility, Adrenaline Rush and Full Adrenaline Rush, Spear Quicken, One Hand and two Hand Quicken, Assassin Cross of Sunset(ACoS).
Those effects can be recasted as soon as they’re dispeled, however they won’t be gaining the effect until the song effect wear off. It also prevent Speed potion from working (It’ll be used, but they won’t get the speed burst), making it a favorite for preventing quick rush out of a Loki zone. A good perk to this skill is that it does not affect allies and as such can be used on the Emperium alongside a friendly ACoS to give maximum benefits to allied breaker while denying the buff to hostile breaker which slipped alongside for the kill. Also can be used to prevent hostiles breaker from running around while hidden. Attention concentrate them to spot them, then once it done, flash this song and watch him crawl away from you, ready for the picking by allies.
Get to: 10/10.
Fortune Kiss: A somewhat decent skill at what it supposed to do, it give additional Critical to allies. (To be exact, 30 without any extra luck on the Gypsy’s behalf). Most people in WoE do not use critical, but it can be used to enable faster breaking on Lord Knight allies, and slowing down Dagger wielding SinX using Icepick on the emperium (They’ll be doing 100% on a critical instead of 120%). This is however a risky move, as you risk giving other hostiles on the Emperium additional damages. You will be taking this dance as it does decent and is a prerequist for Invulnerable Siegfried and Poem Of Bragi when linked.
Get to: 10/10.
Service For You: An extremely powerful skill, Service For You is the Dancer complement to a professor. While a Professor might be able to regenerate your SP, he has a maximum capacity to do so in any given timeframe. Service For You has two effect:
It’ll boost your Maximum SP pool by a significant amount (~35% with no intelligence) for the duration’s effect. It does NOT replenish them in any way, however.
It’ll diminish your SP consumption during the effect of the song by a very heavy percentage, reducing it by around ~60% with no intelligence involved yet.
With the song around, and being refilled by a friendly Professor, this mean that you have around quadruple effective SP (Being defined as SP/Consumption). It is of great use to prevent SP-Hungry skill from emptying people’s mana pool, and free the Scholar to do other task. It also boost Asura Strike full SP damage significantly. Definitly a great skill.
Get to: 10/10,
When you are linked, you also have access to the Bard’s equivalent skill (*) at the same level as the equivalent has been learned.(/*) While one might be tempted to use them and play as a Bard, remember that you do NOT get the benefit of Musical Lesson, and as such your skill will be significantly poorer than that of a Bard. Those are to be used in emergency situation when the Bard is not available. More on it later.
EDIT: *: 02/05/09: This no longer hold true. You need to have the song at level 10 to unlock the opposite song, which will also be level 10.
The equilvalence are:
Poem of Bragi: Fortune Kiss
Apple of Idun: Service For You.
Assassin Cross of Sunset: Please Don’t Forget Me
A Whistle: Humming.
Duet: You require a friendly Bard or Menestrel that has the skill in order to cast them. Different level will select, as far as I remember, the lowest of them. Also to be noted is that contrarily to regular dance and song, the effect vanish instantly once the enemy exit
Lullaby: A somewhat poor duet, it has a chance to cast sleep on people going through it. The chance is relatively small however, sleep is dispelled upon hit, and the delays between sleep chance is rather long (6 seconds), making it a very poor weapon in WoE. To add to the shortcoming, it also can sleep your partner, ending the duet, and require Humming 10 to learned.
Get to: 0/1
Power Cord: This duet allows the gemstone requirement on most skills to be ignored. However, it has many shortcoming: It is a duet, as such the effect wane as soon as the person step out of it in chase of an opponent (IE: Stone curse), it’s a duet and as such require 2 person to become mostly immobile to use it, and Wizard Spirit allow Wizard to ignore the gemcasting cost. It also do not work on Ganbantein, and only reduce Abracadabra gemstone requirement to 1(instead of 2). Hardly a skill worth getting, especially since it require Lullaby to be learned.
Get to: 0/1
Loki’s Veil: A extremely powerful precasting tool, this skill prevent people from using any skill from INSIDE the dance, but other are free to throw everything they have at people inside it. The only exception to this is a Gypsy or Menestrel that is casting the Duet and using Longing For You, in which case they will ignore their own Loki’s and be allowed to use skills.
Get to: 1/1.
Eternal Chaos: A skill which seems much better than it really is. In WoE setting, it only reduce Vit Def, which account for very little of the reduction, and is used by Icepick and Investigate to be dealing damage. All in one, not worth sacrificing 2 defenders to use.
Get to: 0/1.
Invulnerable Siegfried: Althought it opportunity for placement are relatively limited, it 80% bonus to elemental resistance and 50% resistance to status effect is nothing to sneeze about. it allow for much better resistance in static attack and defense scenario and as such is pretty valuable.
Get to: 5/5.
Mental Sensing: Of some VERY limited use in static parties, it is of zero usefulness in WoE setting. It could be used to provoke the other guilds and to send a very clear message of “We’re farming you”, however.
Get to: ???/5
Battle Theme: Of limited use, it can be used in melee party for a good offensive deal, but as all duet, it is only used in static positions.
Get to: ???/5
(For your information, you get 4 skills points to be placed after everything is done, hence the ???. Your preference here, neither of those two are particularly good, feel free to place somewhere else.)
The Ring of Nibelung: Even more limited than battle theme, it significantly boost the attack of level 4 weapons (Which are rare), and do not boost defense. Bleh.
Get to: 0/5
Dance Skill: Gypsy.
You only get three new “song”,
Wand of Hermod: Somewhat useful when attacking a precast-heavy defense, the person laying the Wand of Hermod itself is NOT immune to magic and will most likely die, but he atleast bought several second for the Scholar to place down a Land Protector. It is important to notice that short of Berserk (And possibly Full Chemical Protection) any ALLIES passing through the dance (Which cannot move and cannot be amped out of) will be totally dispelled. THIS INCLUDE ENCHANT DEADLY POISON. The level is irrelevant (You want it to last the shortest possible)
Get to: 1/5
Moonlit Water Mill: I won’t even bother to speak about it: It can’t be used in WoE, it’s ignored by MVP, and is basicly a bad skill altogether.
Get to: 0/5
Longing For Freedom: This is not specifically speaking a song, but it enable movement and skill usage for a single person (Is it a bug or not, I don’t know), as the person using LFF prevent his partner from doing so. This is best used by a Gypsy in a Loki’s Veil when benefiting for one reason or another Bragi to be flooding Scream and Tarot on people passing through. Unless you plan on actually attacking (Hint: You don’t), get it to 1, the ASPD delay is not likely to be intervening.
Get to: 1/5
Chapter Three - Equipment Overview
Gear:
This chapter will be relatively short, as it’ll represent a typical gear for the exemple build. Feel free to diverge according to needs and restrictions.
Headgear:
High: Feather Beret. 10% resistance from humanoids, and additional defense and magic defense to boot.
Middle: Magic-Immune(Gibbet) Sunglasses, or other as required.
Low: Whatever you might want or can fit.
Armor: Deadly(Evil Druid) Valkyrie Armor. Decent defense, indestructible (Being broken doing a Loki is BAD), and additional +1 all stats, +1 int is great for our build. Take a light unfrozen armor incase Evil Druid become a bad choice (TU/ME) (A exemple would be an unfrozen formal suit)
Weapon: Double Vital (2 Fabres) Electric Eel. It give decent attack to ensure we don’t do 0’s in case of opponent high vitality (For interrupts), and give +2 agi and +2 int on it own. The only drawback is the high weight of it(200), which, when using two for quickswitch, can lower the amount of potion you can carry around considerably. You may also get a combat knife for screaming in a dangerous situation, as scream do not require a whip equipped. PS: Thanks to Vahnadel for reminding me: A triple fabre golem rope is an excellent weapon to around with as well. One of the way to break through an heavy Loki veil is to destroy the gypsy or the clown weapon in order to prevent the ensemble. The golem prevent that, and the triple fabre ensure some additional HP and vitality to survive a tad longer.
Shield: Cranial(Thara Frog) Valkyrie Shield: An all around good shield, with additional resists to boot(Notably 20% fire and water resist, main precast components). It defense is somewhat low, however.
Garment: Anti-Sniping(Noxious) Wool Scarf. Decent defense and magic defense, the noxious also help with that, and do a combo with Tidals shoes.
Shoes: Wanderer(Green Ferus) Tidal Shoes. A whooping +1 vit and 20% Hp when comboed with wool scarf make these boots a great thing to have, and we didn’t even mention the 5% resist to water and decent defense and magic defense.
Accessories: 2x Four-Leaf-Clover(Alligator) Rosary. Slightly more mdef, and a total of 10% more ranged resistance. Good.
Chapter 4 - A typical WoE build.
The build I use currently is (Including here Agi up, Attention Concentrate and Bless, job bonus)
1+7(8) Strenght.
53+37(90) Agility.
91+6(97) Vitality
71+19(90) Intelligence
54+46(100) Dexterity.
1+5(6) Luck.
Stats remaining: 0.
Hitpoint: 12224 HP
SP: 1433 SP.
The reason why Agility is so high, is to amplify the effect of Please don’t forget me. It can be reduced considerably to make place for strenght if need is.
Stats tally.
Hit point: 12224 hp
SP: 1433 SP.
Defense: 31 (With all+4)
Magic Defense: 21.
Resistance: 40% from humanoid. 25% from water, 20% from fire, shadow, undead. 20% Resist ranged, 10% neutral.
Please don’t forget me:
ASPD Reduction: -5.5.
Movement reduction: 54%. (Making the opponent move at 231 ms/cell instead of 150ms/cell)
Service For You:
Maximum SP pool increase: +43%
SP consumation decrease: -69% (Total efficiency: 461% increase).
The two other song are not really increased.
Resistance/Reduction to most status effect is 100%, save: (Curse is 97%), Sleep: (93%), Chaos: (45%), Ankle snare: (45%)
Chapter 5- Final Considerations
Here’s some tips.
Do remember that a song start a SC effect on a character. eAthena do NOT check whether the SC effect initiator has changed before the SC effect is gone. What this mean, is that if you benefit from a Poem of Bragi 10 song, then that bard die and you step into someone else level 1 song, you will continue to benefit from level 10 until you either get dispelled, or step out of all Bragi during 20 seconds. This also mean that if your Soul link elapse, you can still benefit from your own buff provided you were under their effect when the link elapsed, and you can auto-regenerate them by recasting the spell. Another implication is that using your relatively poor Bragi, then finding a real one will keep you your poor Bragi if you didn’t stay out of one for 20 seconds.
What it ALSO mean, is that you can be dispelled, removing the SC.
Relatively to Spirit, the Spirit also enable much better movement (It basicly remove the entire penalty of dancing at lesson 10), and allow for your own positives songs to affect yourself. Definitly a great thing to have at anytime.
Whip switching (Also work with musical instrument) is the act of having two of the exact same item (For exemple two rope 4 slot works, but not 1 4 slot and 3 slot) binded to an hotkey. When using that hotkey, your character will switch whip, cancelling any song you currently are doing and as such enabling very quick rotation of skills and dances.
Feel free to comment and leave other builds, you will be credited.
THIS BUILD IS FOR LOW RATE USE AND ONLY USE VANILLA eATHENA ITEMS. ANY TALK ABOUT HOW YOU WTFPWN IFRIT USING ONE ARROW VULCAN ON YOUR 999/270 SERVER DO *NOT* INTEREST US. THANKS YOU.
Filed under: Build (Stats/Skills), Character Guides, WoE

(19 votes, average: 4.21 out of 5)
So useful and good tips
(Report comment)
shouldnt agi be droped for str + more int
please dont forget me with more int = slower movement for enemy, doesnt really matter about atk spd
(Report comment)
case DC_DONTFORGETME:
val1 = status->dex/10 + 3*skilllv + 5; // ASPD decrease
val2 = status->agi/10 + 3*skilllv + 5; // Movement speed adjustment.
if(sd){
val1 += pc_checkskill(sd,DC_DANCINGLESSON);
val2 += pc_checkskill(sd,DC_DANCINGLESSON);
}
break;
Please tell me where you see int reducing the enemy movement speed?….
And yes, Agi may be dropped for str.
And oups, typo in strength. That was my exact wording in the stats section.
(Report comment)
In Order that int?
And because to agi?
(Report comment)
dc_scream can change the text but what about the case for bards?
(Report comment)
@Maheo: ba_frostjoke
@Miaka: Huh? That made no sense.
Don’t forget me SPEED REDUCTION is affected by AGILITY.
Don’t forget me ATTACK-SPEED REDUCTION is affected by DEXTERITY.
Int is irrevelant to don’t forget me, it affect max SP and service for you.
(Report comment)
strange, it doesn’t work for me. ba_frostjoke without .txt. Any ideas?
(Report comment)
It need to be in your data folder. Create one named data and put the text file in it?
(Report comment)
shitty build.
5x + STR (WEIGHT LIMIT ITS WOE YA KNOW)
100 VIT (final, stun/curse immunity, pot effiency, max hp)
90 INT (final, sp reg + gypsy’s kiss bonus, sp pot effiency, less is okay too if you want more str)
4 DEX (base, cheap slow grace bonus)
pure woe. no need for dex. str = higher weight limit = more potions = survive longer.
l2p
(Report comment)
100 VIT (final, stun/curse immunity, pot effiency, max hp)
Fail. Stun Immunity is at 97. Enjoy your AD, which pots efficiency won’t offset much.
Being cursed for 0.3 sec is not going to be a gamebreaker most of the time now is it?
I got 90 int.
So basicly, you’re arguing concerning dexterity (Hey, tarot is nice too. Not ALL woe’s have 9 dozen ministrel and gypsy to provide either tarot or co.)
And Agility, which I’ve said can be switched to strenght
Nice work ramming the opent door?
Also, note it’s an exemple build. Feel free to modify to your feeling, even if that’s mean a double account gypsy. *shrug*
Oh, and I guess I’m gonna be just as snarky.
L2R.
(Report comment)
Urgh i tried so many times. Yes, it is ba_frostjoke with no .txt in the data folder. I created one line of frostjoke words, press enter and typed in another. Total of about 10, the author said there must be 127 entries so I copy pasted the 10 to 127. Any help will appreciated. PS: No vulgar or censored words in my text either.
(Report comment)
Try with more lines. I might have miscounted them.
(Report comment)
If you’re a FS Gypsy and orientated to do CP (Loki’s Veil) it would be useful to reach 97 VIT and 100 INT to inmunity to Stun and Sleep (Sleep is also at 97, but at 100 you get another bonus with Gypsy’s Kiss). And you use any food items? INT+7 and VIT+7 are so useful and easy to cook.
About AGI value… I think it could be less, like ~70, because if you want to do Slow Grace the best way is to maximize the stats of the skill, and that could be 130 DEX, +90 AGI and +90 VIT. Even if you want to use SG, I think it’s more useful to get more DEX (ASPD) than AGI (Walk Speed), because 1% of ASPD hurts, while 1% walking aspd… Speed Potion and next, please ~
What about the weapon? Why an Electric Eel? Ok, gives +2 INT and +2 AGI, with 2 Fabre +2 VIT… But wouldn’t be useful to get a Rope w/ 3 Fabre (+3 VIT) and a Golem (unbreakable)? Switching to avoid Amp isn’t difficult, even if you have one without cards. And headgear, sometimes it’s pretty interesting using Fricca Circlet +7 with Odin’s Blessing +7, because you get high MDEF and not bad DEF (ONLY for magic precasts).
(Report comment)
Alright.
No food were involved. Of course that’d help.
Regarding CP: Yeah. If you so wish, it can be useful, sleep is quite an annoying status.
Slow grace formula atm is borked and one dex is only worth, in %, a tenth of what a agi is worth related movement speed, hence the high dexterity (That’s my understanding anyhow).
Speed pots should be un-usable in slow grace.
Regarding the whip, it’s pretty much a perosnnal choice. The triple vital solid rope is a excellent choice, but I wanted to round my stats, hence that. Quite hefty thought :(
Yeah, the items section was made quite quick, hence the lack of optional gear. :)
Thanks for the comment
(Report comment)
nice guide seems helpful but i never used a gypsy :P clowns ftw :DD they r my favorite in woe with link their strong in surport and attack with AV and thx for the ba_frostjoke it would be awesome to spam my own stuff lol ill test it when i can
(Report comment)
if you use lolvulcan during woe you must be really shitty clown.
(Report comment)
@kami: Vulcan is a decent source of elemental damage if no one else is there to deal better damage. It isn’t great, but Lexed and freezed + wind arrow can deal a surprising amount of damage. If you got a 150 dex clown and low int, it can be useful to do, but meh.
Try and not blast other here if you can :)
@My own guide
the ASPD portion of please don’t forget me has finally been fixed and should now be doing decent.
It was done when the dev thought it was base 100 (Hence he thought 1 reduced by 1%, for exemple), but ASPD really work in base 1000 (1 is 0.1%. Not quite as effective).
Enjoy your aspd slowing.
(Report comment)
@kami
and y cant i use av? bragi lasts 20 secs after its used with link i can av and tarot fast enough so that my guild still has bragi and the enemies wont with frost joke u can one hit the weaker players u wanna pvp me? ill killed u
(Report comment)
@calvin: If you’re the Sole clown, it “might” be worth it. However, you’re better off with Tarot on any hard (Non-wizard/archer/target under attack) target, as AV will tickle them
@noob (Whom I deleted comment): I know that was obviously a clear attempt to be funny by doing the opposite of what I asked. However, it isn’t funny and as such, it has been deleted. See you later, troll.
(Report comment)
@Alardun: like you said, if no one else is there to deal better dmg and someone is freezed and lexed. doesnt happen that often, even less now that most ppl have SE builds and decent vit, they usually dont die from such an attack.
@calvin: use full stops please, your sentences might be… readable then. no, i won’t die to you in pvp bc you wont freeze me, you will make enough dmg to make me pot a slim and prolly i dont play in your server. thx for the flame.
i know bragi still lasts 20 seconds after being canceled, still: the delay and the dmg dont really make worth using it. (besides that you could throw also other songs in that time instead =/ or tarot)
(Report comment)
Well this is a nice surprise to see a full suport gypsie build, i liked a lot your build if u dont mind i`ll make some observations:
Vit: I kniow its suposed to hit inmunity at 97 but, i had always used vit at 90 being virtually inmune to everything and helps a lot to reduce damage from creators, my advice take a wild shot at a test server and try to stun/curse/mute your gypsie with vit at 90 XD.
Equipment: In garment i preffer raydric, acid and all the creators crapXD its always neutral, also shield chain, and if i with 90 vit don really care bout snipers i really doubt u mind being hit by ds with 97XD( but beware of the mighty vulcan users(?)) so over all for me its better to have the whole 20 neutral reduction.
Middle Head Gear:
i think you can pretty much play here a lot, u can use Margaretha Solin Card an try to cause mute to hw ( dont know why but at least in my server people dont use marduk card that much today) user .
Leaf Cat Card to reduce 10% water elemental damage .
If someone its using less than 90 vit can always use a stalactic golem to reach the inmunity to stun.
Overall i liked pretty much the guide congrats ;D
(Report comment)
Thanks for your comments.
While above 90, any status you get inflicted will be reduced so significantly it won’t be much of a bother, it will still cancel song you might be playing, and position bugging you, or stealing several precious seconds. Hence why the 97.
Regarding the Acid Demonstration part:
0.7*(Crea int^2 * target vit) / ( target Vit+ Crea int).
Admitting 120 int on the creator:
90 vit:
0.7*(14400*90)/(90+120)
Total: 4320 /hit (Reduction not accounted for, including the 50% pvp one)
97 vit:
0.7*(14400*97)/(97+120)
4505.8/hit
Damage increase: 4.3%
You however got another bonus in hitpoint (1% per point), and another in pot efficiency(2% per point).
Assuming 5000 base hp on the gypsy.
90 vit: 9500 hp.
97: 9850 hp
Health increase: 3.7%
Potion effiency, assuming a 100 health potion:
90 vit: 280 Hp/potion
97 vit: 294 Hp/potion
Efficiency increase: 5%
All this is assuming the creator got 120 int
Hence, if you’re potting, and AD doesn’t OS you (The odd are increase when you raise vitality, as proved above by the slighter health increase compared to damage), your survivability actually INCREASE as vit goes by, as the potion efficiency beat AD boost.
About equipment:
It’s a relatively less known fact that noxious also reduce damage from magic hits (As does all “Reduce long range damage”. Also, with 2x Alligator (With less, Raydric actually win), your reduction from AD with raydric or noxious is exactly the same.
(Proof:
Noxious alone with AD is 0.9*0.9= 0.81, or 19% reduction
Raydric alone with AD is 0.8*1= 0.8 reduction, or 20% reduction
Noxious with 1 alligator against AD is: 0.9*(0.9-0.05)=0.765 or 23.5% reduction
Raydric with 1 alligator against AD is: 0.8*(1-0.05)= 0.76, or 24% reduction
Noxious with 2 alligator against AD is: 0.9*(0.9-0.05-0.05)= 0.72, or 28% reduction
Raydric with 2 alligator against AD is: 0.8*(1- 0.05-0.05) = 0.72, or 28% reduction
Shield chain is also regarded as a ranged attack, as far as I remember. Gypsy HP mod is crap enough that it won’t survive Asura without ghostring/hide anyway, so a raydric won’t really matter, and that’d be the only reason I’d be wearing one.
Middle: it’s pretty personal. 5% mdef is nice, but whatever ;)
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Looks fine to me , but I thought it was an FS build and WoE type ; Why put dex??? And Every FS gypsy needs UGLY DANCE okee But still good guide I pretty much liked it….. :-)
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good build but u lack some str to carry pots and usable items…
30 str RAW(not with bonus) should be ok
again good build cya
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Lullaby is very good if you can make a Clown get it. Spam it on melee lines and you’ll basically only have to worry about AD after the magic. People probably won’t default nightmare headgear in defence.
Valk armour is reasonably heavy and useless with FCP. Tights are easier to obtain, so you’ll have a higher + resulting in more defence. Raising str by 8/9 would probably just make you lose out on stats. You might as well get sleep immunity.
Ring of Nibelungen and Battle Theme are mostly skills used in defence. As a FS build you should be CPing since your build is the best for this, unless you have excess gypsys/clowns.
@Maved: You shouldn’t drop stun immunity. Dazzler spam needs to be constant to be most effective. Also you might be stunned as you are about to hide an Asura or when you are ADd/SBd at low HP. Combat Knife is great.
@Alardun: While what you stated was true, if a 99 vit Paladin uses Devotion on you a normal Asura should be enough to one shot him even with Combat Knife.
Whether you take dex or agi is preference, although in big fights Tarot is less effective than stunning Champions and Hwizzies and badly built Profs/Sinxs.
You shouldn’t calculate your final Vit with Fabres because you will want to go empty handed (->Bow->Shield) with Impressive Riff for Dazzler spam if you don’t have a Combat Knife. The Whip (Line) [2]/[3] is the lowest weight at 30.
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97 vit ftw..
more str pl0x ..
almost rox. only more str pl0x
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