High Wizard – Study, Memorize, Dominate.

Welcome! This is my guide to High Wizard, a class I have come to love for it’s amazing versatility, and the fun of playing an offensive back-row class! My name’s Trucidus. I’m not a particularly great RO player, but I still have a few tidbits on information I can share concerning this class.

Moving on now, I’ll go ahead and get started with trying to explain how to make a High Wizard that is efficient.



So how exactly does it feel to play a High Wizard?

A High Wizard is a class you use to keep an opponent at bay, or completely wipe a crowd of people using spells with a slightly long cast time. Now, casting time, as we all know is affected by DEX, meaning the more DEX, the shorter the cast. However, if you want your spells to pack a punch, you’ll need INT. INT, of course affects MAtk, and your MaxSP.  You of course want a decent amount of both of those, seeing as they’re really the only stats that you’ll need. (Besides VIT, depending on the server you’re playing.)

Your spells have many different quirks, but what makes them so unique is that they can cause multiple problems over a large area! This is definitely something you’ll want to master quickly, seeing as this is a MAJOR POSITIVE of being a High Wizard. That being said, battling 1 vs 1 can yield great results as well, depending on the players involved in that battle.


Magic 101 : Your Spells and YOU

Now, to fully understand what you’re dealing with, you need to know the spells in your arsenal. With this, you can make a functioning plan that can wipe a PVP room without even breaking a sweat.

First, Chart-o-Elements

FIRE ELEMENT – Typically these moves are meant for Heavy Damage.

Fire Bolt – That one spell that Bolt Profs use. If you have 2 Imp cards, you’re welcome to use this spell. It’s particularly effective when used against an opponent who will not freeze. If due to an Evil Druid card, you will find this skill to be to your liking.

Fire Ball – I have never used this spell except on occasions I was being silly. Moving on.

Fire Wall – Useful for PVM, or if you just want to keep knocking someone back. It can be useful if you know how to use it. I personally don’t bother with it.

Fire Pillar – Useful in to keep a target stuck in place. If you’re supporting another character, and you can react fast enough, this can actually be pretty useful.

Meteor Storm -  Precast spell. Slowish Cast, but with the decent damage, and the stun to boot, it’s definitely a wonderful spell. Keep in mind: THIS IS THE ONLY LARGE-AREA SPELL THAT STACKS. MEANING IF YOU CAST IT OVER ITSELF, BOTH CASTS WILL TAKE EFFECT.

Sight Blaster – Push back a SinX while he’s cloaking, and uncloak him? Yes please! Keep this up at all times! You’ll be thankful!

WATER ELEMENT – Stop foes in their tracks by freezing them!

Cold Bolt - Nothing impressive. Each hit does damage equal to your MAtk, the the max amount of bolts equaling 10.

Frost Driver - This spell should be one of the ones you keep Hotkey’d  no matter what. It freezes a single target (65% Chance Max), and should be used when AoE spells either take too long, or if there’s a chance of you hitting someone neutral or an ally. The cast time is really quick too!

Water Ball - An EXTREMELY powerful (with an amazing ability to stun-lock) skill that can wipe out a paladin in one shot if used by the right person. However, this skill requires you to be standing in a water source (Like Deluge) just to cast it, making the situations you CAN use it very scarce. Best if used with a Professor by your side.

Frost Nova - Kind of like a short-range frost driver, it has a high chance to freeze (83% Chance Max) and it hits enemies in a 5×5 area. Very useful if Storm Gust is taking too long to cast.

Ice Wall – An overlooked skill that can make battles much harder for the opponent than you could believe. By casting it over yourself, it greatly impairs a player from targeting you in the mounds of ice, while you’re easily able to target them. It also can be used to make holes in a Land Protector before it’s laid down.

Storm Gust - Storm Gust is the Large AoE spell that causes enemies to freeze over a great area, while knocking them around, and doing a decent amount of damage to boot. Keep it mind, once a single Storm Gust has hit an opponent 3 times, they WILL freeze, unless they are equipped with Anti-Freeze armor! However, the cast time can be VERY slow, meaning sometimes you’ll be stuck using level 1 Storm Gust. STORM GUST DOES NOT STACK.

WIND ELEMENT – Stun Lock! Keep em’ in place!

Lightning Bolt - An unimpressive skill. Even Bolt Profs don’t use this. Why should you?

Thunderstorm - Useless. Never once have I used this spell seriously.

Jupital Thunder - You can almost say it’s the Wizard’s pride and joy. Wrack-up 12 Bolts that do 100% MAtk and push back the target a maximum of 8 cells per cast. When used on a Frozen Target, it REALLY packs a punch.

Lord of Vermillion - Often used in situations where you are trying to stun-lock a target, it’s damage is less than impressive, but it’s abilities to keep opponents in place is awesome. It also has a 40% chance to blind a target. THIS SPELL DOES NOT STACK.

EARTH ELEMENT – Used mostly for Uncloaking enemies.

Stone Curse - Almost like freezing an opponent, except it makes their element Earth 1, while increasing MDef, but decreasing Def. Useful for a Fire Bolt combo, as well as an alternative to freezing. This can truly be a life-saver! Just beware of the 2 cell Cast Radius!

Earth Spike - Use this to bring an opponent out of hiding by casting it on them before they can hide!

Heaven’s Drive - A 5×5 Cell attack that can hit targets that are cloaking or hiding. VERY useful.

Quagmire - A Debuff spell that reduces Agi and Dex while lowering Walk and Attack Speed and increasing Cast Time. Very good for when you need to slow a target down.

Gravitation - I don’t know the practical use for this spell, but it does 1,200 Damage that ignores defense, while lowering walk/attack speed. However, for the time that you spend casting it, and while it is in effect, you cannot move, or use items.

GHOST ELEMENT – Mostly used for training a character, each spell has it’s own strange quirk.

Napalm Beat - A Spell that spreads damage in a 3×3 area. Not very useful at all.

Soul Strike – A Spell that is extremely useful against the Undead Property, it can do an additional 50% damage on any undead target. The Cast Time for this spell is EXTREMELY short.

Napalm Vulcan - Basically Napalm Beat with increased damage, and a 25% chance to curse anyone hit by it.

DEFENSIVE SPELLS (MISC ELEMENTS) – Used for supporting yourself or others around you.

Safety Wall - Makes you immune to physical damage (Close ranged) for up to 10 hits. This is a must have for any Wizard.

Energy Coat - Reduces 30% of all damage taken from physical sources, with the cost of it draining your SP with every hit taken. It’s worth it to keep this buff up.

Monster Property - Don’t use this. You’re on RateMyServer, just look up whatever it is that you are fighting. (Unless there are custom monsters on your server)

Sight - Uncloaks and Reveals hidden opponents. It’s a good idea to keep this spell up as much as possible.

Magic Crasher - A strange spell that inflicts physical damage through Matk. Used with Status daggers to give people a status ailment from a distance.

Ganbantien  – This spell cancels a 3×3 chunk of Land Protector. This is an ESPECIALLY useful spell when fighting in WoE SE!


Maximize Your Damage as a Wizard!

With all these spells at your disposal, there is plenty of ways that you can fight against a foe! However, using certain combos can increase your damage! Using these can wrack you up to hit some impressive damage!

One thing to never forget it to keep (Amplify Magic Power) up when you’re going to be doing a strong attack! This will add 50% of your damage to your next magic attack! (Keep in mind, this only lasts for ONE spell. Meaning you have to cast it again before you get the damage bonus!)

This picture was taken on a 99/70 Server with NO custom items. Although it’s not possible to do alone, with the right build (And some help from friends), you too can hit a 200,400 Damage Cold Bolt! (Probably more, to be honest.)

Another damage boost can be caused by remembering the two major status ailments caused by a Wizard causes a target to change elements!

Frozen Causes a target to become Water 1, meaning:

Wind Element Attacks cause 75% more damage! Meaning if your attack does 10,000 damage, it now does 17,500 instead! If they have MDef, it’s cut in half too!

Fire element attacks do only 25% damage, and Water Attacks do 50% Damage. Keep this in mind!

Stone Cursed Opponents  become Earth 1, meaning:

Fire Attacks now do 50% extra damage! (EX: A 10,000 Damage Attack now does 15,000 Damage!) (Keep in mind, Stone Curse also adds a 50% boost to MDef for your opponent!)

Poison Attacks also do 25% extra damage! (EX: A 10,000 Damage Attack now does 12,500 Damage!) However, High Wizards do not have a poison attribute spell. If you have an Assassin Cross ally that uses Enchant Poison, however, he may like this a lot.

Wind element attacks do only 50% damage meaning DON’T use Jupital Thunder on a Stone Cursed opponent!

Another tip is to watch for people using Elemental Armor Cards! An example is people with Evil Druid Cards equipped (Undead 1) take 25% extra damage from Fire Attacks!

For more information on Element Damage Multipliers, please look at the RMS Element Table:

RateMyServer Property List


Finding a Build for your Wizard!

One major thing that can make or break a wizard, is not using a build to maximize your abilities. Some people prefer a build with plenty of Dex, so that they don’t have to worry about casting taking too long, whereas others are build around getting a huge amount of damage per spell so that they can eliminate a target without worrying about casting multiple spells.

Stat Builds:

Typical Lazy Wizard Build

STR:2  AGI:1  VIT:25  INT:99  DEX:99  LUK:1

Just a typical build feeding a Wizard with the basic stats it needs. You can also switch the 25 Vit to 25 Str if you want to carry more with you into battle.

Punching-Bag Build

STR:1  AGI:1  VIT:40  INT:93  DEX:99  LUK:1

By sacrificing 6 INT, you can in turn get 40 VIT useful if you’re planning to get beat around a little. This can also be used to get 40 Str, in case you’re hauling a ton of items into WoE. Keep in mind, you want to avoid high Vit if battling a Biochemist!

Goofy, Goofy Build*

STR:1  AGI:90  VIT:40  INT:99  DEX:1 LUK:1

Got a Staff of Destruction? Use this build to just sit around and let anyone physically attacking you get hit by Jupital Thunder (Staff of Destruction autocasts it) over and over again. Particularly funny if you wear Flee gear to make yourself additionally annoying.  Don’t use this build if you’re going to fight seriously, unless you want to get laughed at while people walk away from your 6 to 15 second Storm Gust.

Fashion and Murder:

Instead of giving you the exact item builds I use, I’ll instead post the items what every Wizard should want, and why they’re so useful.

All items are arranged from least to greatest in terms of preference.


Top: The greatest influence to your character in the headgear category is the top!

Ulle’s Cap [1]: A decent cap that gives +2 Dex +1 Agi, and has a card slot so that you can add an Isilla Card if you so choose. Not really my favorite, but it gets the job done!

Ramen Cap: To me, the +4 Dex makes this hat a step above the Ulle’s Cap, dispite the lack of a slot. For people who just can’t get a fast enough cast, this will certainly help!

Koneko Hat: This hat, and the one that follows it tops my rank for “Great Headgears for Wizards”. With the +1 Int, +3% MAtk, 3% Reduction in Aftercast, 3% Extra SP, and +3 MDef just to put the cherry on top, this cap certainly is a must-have for a Precast Wizard!

Feather Beret: This is a must-have for ANY character that plans on PvPing. With the 10% Demi-Human Reduction, you can’t afford to be without this cap!


Middle: The Middle is just for that aditional couple of stat points, until you get Robo Eyes.

Sunglasses [1]: If it’s available on your server, get them! They are an easy +2 Int!

Robo Eyes: They beat the snot out of sunglasses [1]! With the +1 Dex, and 2% Matk bonus, they easily blow them out of the water when it comes to attacking!


Lower: This is the icing on the cake. They give a decent bonus each.

Gentleman’s Pipe: Reduces 2% Demi-Human Damage. Always nice to have one of these!

Ninja’s Scroll: Gives an extra 1% Matk. Nothing special, but it’s a luxery that’s nice to have.

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Armor: Armor is very important, seeing as it is used to add a bit of Matk, become immune to status Ailments, and (Sometimes) adding Dex.

Silk Robe [1]: Not a fantastic piece of equipment, but it easily obtainable, and gives a nice bonus of 10 MDef.

Robe of Cast [1]: I’m not sure how I feel about this piece of armor. It’s extremely hard to get, especially to get it slotted. However, it also could be a great piece of equipment if used correctly. Recudes Cast Time by 3%, with +4 MDef, and a slot.

Valkrie Armor [1]: +1 to all stats, with a 50% Silence Resistance, and a slot to boot. Is anyone else complaining? I’m not. Keep in mind this armor IS heavy, so make sure you’re ready to haul a little less into WoE.

Warlock’s Battle Robe [1]- The Battlegrounds set is fantastic. Guarenteed to never let you down, that’s for sure! A must-have for ANY SE WoE! Gives 150 more HP, 2% Demi-Human resist, +2 MDef, and plenty of Set buffs that will make yousqueel in delight.

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Weapons: What would you do without that (at minimum) 15% extra MATK!?

Lich’s Bone Wand [2] – Not exactly the weapon I’d choose for a Wizard, but it IS a decent weapon if nothing else is available. Should be +9 or +10.

Survivor’s Rod (Dex) (1) – With a Drops card, this is the weapon you use to get the highest DEX bonus. Recommended for Dex builds.

Staff of Destruction [1] -  Beelzebub guards this staff for a reason! It’s almost unparalleled in it’s abilities as a High Wizard weapon. It’s especially useful because of the 50% Cast Reduction on Amplify Magic Power!

Warlock’s Battle Wand – This is a force to be reckoned with! Not only does it outdo a Staff of Destruction, but it’s One-Handed! Meaning you can also use a shield with it! It also has a chance to Stun an opponent when they’re hit with a spell!

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Shields: Protect yourself! Go with a Thara Frog for 30% Demi-Human Resist, or a Flame Ghost for additional Stun Resist!

Orleans’ Server [1] – This is the default shield of a Wizard. It’s very useful considering its stat bonus!

Memory Book [1] – Although it lacks the set bonus of Orleans’ Server, it gives +1 Int. Only if you’re going to for that extra int!

Valkyrie Shield [1] – Adds a 20% Resistance to Water, Fire, Undead, and Shadow damage. Not to mention a slot, and additional 5 MDef. A Precast charger!

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Garmet: This is for additional resistance from an element, or to add a small about MATK using an Aliot Card!

Wool Scarf [1] – Only really used for the Tidal/Wool Scarf Combo. Nothing particularly special.

Skeleton Manteau – Gives +2 STR and +2 DEX, but beware! It also takes -3 INT, -4 AGI, and -3 VIT. For DEX lovers only!

Diabolus Manteau [1] – A great item! Gives 5% Neutral Resistance and 100 HP! If you have the boots, that’s another 6% of your HP added!

Commander’s Manteau [1] – Another wonderful addition to the BG set! On its own, it’s not special, but team it up with the rest of the set, and it’s amazing!

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Boots: Use these to gain a large amount of HP! A good pair of shoes can get you 10,000 HP or more!

Tidal Shoes [1] – Used with the Wool Scarf/Tidal Shoe combo. It also adds 5% Water Damage resistance, and 1 STR, but it’s still not that redeeming.

Variant Shoes – Barely better than Tidal Shoes. The extra 10% SP is for convenience.

Diabolus Boots [1] – Awesome! At level 99, it gives you 990 extra HP, along with an additional 6% HP when combined with the Diabolus Manteau!

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Accesories: Used to add that extra 10 DEX, or to boost your power to the maximum! It’s up to you!

Orleans’ Glove [1] – Great item for Wizards! +5 Dex is added together when you put a Zerom Card in one. Not to mention +3% Matt!

Medallion [MAGICIAN] – 5% ATK, 5% MATK, 7 MDEF, and 600 extra HP to boot, at the cost of 5 Dex. Are you willing to gain a huge amount of power?

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Cards: No High Wizard is complete without their array of cards! Cards are very important, seeing as they contribute a great deal of stats to your builds. Here are a few recommended cards for each piece of equipment:


Isilla Card - +2 Int, with that nice little 50% cast reduction occasionally. If you have a slotted headgear, this is reccomended!

Marduk Card - Immunity to silence. I prefer to carry around green potions just in case of this, but it’s whatever you prefer.


Marc - No freezing, without that silly element change.

Evil Druid - No freezing or Stone Curse. However, you become vulnerable to fire and holy element attacks.

Agav - 5% Matk Very useful if you’re lacking power. Just beware of freezing and stone-cursing!


Drops Card - +1 Dex. Yay.

Red Ferus - Need to give your Meteor Storm a little extra push? This is the card to nab! 5% Extra damage!

Shield - I honestly don’t think you need me to explain this one.

Thara Frog – -30% damage.

Flame Ghost - stun resist.

Manteau - Reduce a little damage from an element, or add just a little INT.

Raydric - Neutral Resist.

Noxious - Range/Neutral Resist. Woohoo.

Aliot - A little boost to your int. It’s like frosting on a cake.

Boots – Get some extra HP! 10% Makes a BIG difference.

Green Ferus – If the refine is under 9, use this for an extra 10% HP. Very nice to have!

Antique Firelock – +1 Str with +10% HP/SP. Yay!

Accessories -

Imp Cards – Want to have fun with an opponent? Confuse him with the 50% damage boost, and -50% cast time of Fire Bolt! Just remember, this provides no extra boosts to any other skill!

Zerom – Zerom Cards: Granting you an extra 3 Dex per card since only god knows how long.

Accessories (For Items You’ll Really Want!) -

Green Iguana (Grove) Card – This card will allow you to get +3 Dex Foods by killing formless monsters when this card is equipped! +3 Dex goes a long way!

Cloud Hermit Card – This card allows you to get a Box of Gloom when you kill a plant type monster! Box of Gloom casts Level 1 Attention Concentrate on the user, giving you a 3% boost to your Dex! (100 Dex = +3 Dex). I recommend giving this to a Creator (Biochemist) friend, and have him autoloot it when he farms mushrooms!

Dragon Egg Card – As annoying as it may be to get this card, if you get it, you will be rewarded with the ability to get +3 Int Food when you kill Dragon Monsters!


PVP/WoE Tips!

PvP: When PvPing, it’s best to take advantage of your ability to cause status ailments, and keep yourself protected from opponents. Make sure you keep up Sight, Sight Blaster, and Safety Wall. Use freezing, cursing, and stone cursing spells to make the most of your powers, and remember to use your elements wisely!


WoE FE: In first edition WoE, you’ll want to focus on precasting, and protecting yourself and others as they enter the castle. Since all of your attacks have a cast time, it may be difficult to contribute to charging into a castle, but if you can keep a trail of Level 1 Storm Gust in your wake, this could be of GREAT help.

When precasting, constantly use Meteor Storm. The reason for this is it stacks, does a fair amount of damage,  and can stun! You should have all but one Wizard casting Meteor Storm. The one wizard that is NOT casting Meteor Storm should be using Storm Gust, to freeze those who are stun-resistant.


WoE SE: Most Wizards in SE are focused on support. Keep Ganbanteining the enemy’s LP, and casting Lord of Vermillion to stun-lock your opponents. Try not to fall prey to the Biochemists, Champions, and Whitesmith that patrol the area. You’re not going to do much supporting if you continue to die! Also, keep your stun-resist high! Wear a Dark Bashirium with a Stalactic Golem Card to protect yourself from being stunned!


Edit List:


Added Property Table Link

Fixed Minor Spelling Errors

Added a Few Details about Items and Skills recommended from comments (Thanks guys!)

Added PvP/WoE sections



Thank you to the following people for the following reasons:

Symbol: For your recommended fixes to my guide, as well as fixing a few skill descriptions.

Mibu: For your idea about a WoE advice section, as well as the Medal MDef fix!

Ahn: Additional fixes to items, skills, etc.

RMS: For all the skill items, skill icons, additional details about items/skill, and for hosting this guide!

Anam: Fixed a silly error with the Antique Firelock Card!

34 Responses to “High Wizard – Study, Memorize, Dominate.”

  1. I need to congratulate you. Your guide is close to perfection. I don’t really like Wizards since I’ve learned to hate them but I may be of some help with your skill listing. – Seems like RMS doesn’t like long comments so I’ll just split them. -

    Fire Bolt can be a great skill if the player you’re dueling is Anti-Freezing. You can stone curse him, smack him while the curse isn’t complete and finish with a fire bolt spam. 2 Imp cards seems too much, since you won’t rely on this skill but as you said, you can always count with your Amplify.

  2. As I said, Stone Curse can be better than Freezing. The gap between the skill usage and the real curse can give you enough time to kill the player. Why? He won’t be able to do NOTHING against you. He can’t attack nor use skills. He can only walk. For a little before he stops with the curse. I’ve been killed lots of times that way. And since it’s harder to get resist from Curse, it can be a perfect alternative for freezing. (Freezing can be resisted with armors/Glorious set but you need to take off your Thara-Frog Card to get rid of Curse.)

  3. If you can get a Professor with Deluge, Water Ball is one of your BEST skills. Stun-lock anyone, can kill (or almost) a LK/Pally. Just beware of Maya cards. If someone uses it against you, prepare your potions ’cause you’ll be seriously injured.

  4. just a couple notes, first off, the bg medal gives mdef and not 7 def, that’s a bug in the item description

    second, this is a good pvp/general guide but it could use some woe advice

  5. WOW!!!warlock’s battle wand is cool!!! matk 15% int+3 dex+3 dmg to demihuman+15%, stun with magic attack5%!!!!! it’s really awesome!!! can i know how can i get this staff???please..(sorry for my bad spelling,please reply me hehe ^^)

  6. nice build..

  7. how to get the medal of honor??

  8. Great build for High WiZZes ^^. Its also one of the most and effective builds for WoE and PvP all over the RO world. Thanks because of this I understand more fully about High Wizards. This really helped ! Thanks to the ones who wrote this ^_^

  9. Are the Survivor’s rod and Survivor’s Manteau no longer effective on H.Wiz? And Valkyrie shoes to consider also? I am unsure, but I believe are also part of the cheap replacements.

  10. Magnum: S Rod and S Mant combo is okay, but a S Mant only protects you from neutral type attacks. You should keep other Manteaus for Mant Switching. Survivor Rods for DEX are still the highest Dex Bonus weapon for Hwiz, so they’re GREAT to use still.

    Valkyrie Shoes are bulky, weigh a lot, and although unbreakable, are completely out-shined by Tidal Shoes, as well as Diabolus Boots for the HP bonus. It’s really scraping the bottom of the barrel for footware.

  11. What a beauty, nice guide you posted there. I love it, but no hunting guide? (OTL)

  12. Comments on Variant Shoes? I think its nice, but my HWiz doesn’t exactly have a party. How much should I get it for, or should I just get Tidals?

  13. VoidNomad: I don’t really do much hunting on my High Wizard, since I find my Whitesmith usually makes enough of a profit to do all my hunting for me. I may eventually add one, but don’t hold your breath. XD

    Relapsed: If you manage to get +9 Tidal Shoes, put an Antique Firelock in them, and it’ll provide an extra 10% HP when used with a Wool Scarf.

    However, if you do not own a +9 Tidal Shoes, go ahead and go with the Variants if you can obtain them somehow.

  14. Why don’t you include a Full Support High Wizard build for SE woe? Seriously, High Wizards aren’t damage dealers in SE woe. You should include a build for it.

  15. Nice Build..~
    I luv it~

  16. The Picture Up^ there REALLY Give Me A Heart Attack..

  17. wow, this guide is really impressive! no matter what happen, i do like wizard that much and i get more knowledge from this writings.. chao!

  18. can you give me a good build for a lone wizard or a one man stand player

  19. one nice guide, but still, I like to use a build that is not on your guide… so that may be a problem…

  20. Too much text for me, but based on your gear suggestions im truly hoping this guide doesn’t have anything to do with woe.

  21. Nico: Never got around to doing that, and I also wasn’t SUPER active in WoE SE, which is really the only area I played FS Wizard.

    Anon: That picture was hilarious to take. I can’t thank my friends enough for all that fun.

    Popcorn: I’m really glad you enjoyed it. I certainly hope you learned something. :B

    Darrent: Those builds are great for a Lone-Man wizard. Make sure you are familiar with Hide-Dodging, and Safety Wall. Remember! Safety Wall is one of the greatest skills in the game.

    MRLoki: Hey, if your build is different, it’s cool. As long as you’re not pumping Luck or something, I think your build has a reason for being what it is.

    eek: It’s disappointing to see you go to a place called “Writings” and declare things contain too much text. If you’d have read this, you’d have seen the gear suggestions were “If you can’t get the best, get this”. Yes. This contains things pertaining to WoE. If you play a better High Wizard, please make a guide to overshadow mine, and I’ll admit defeat. (Oh, and good luck doing that with less text.)

  22. Quagmire is also used as a defensive skill, this can be the best thing to use in a tricky situation.

    I don’t think this guide was intended to be for WOE or GVG.

  23. Quick update as of today: I’ll be probably playing RO again (I had taken a pretty big break), so based on new updates and such, I’ll have this guide updated further. I’ll HOPEFULLY get this guide refined, and add in a WoE/PvP section.

    Thanks for all your help, suggestions, etc. guys. I’m happy to see that this guide seems to get more helpful input all the time.

  24. Scratch that Robe of Cast[1], that thing gives less then 1 DEX at 115+ total DEX lool

    Just add Diabolus Robe instead of that crap.

  25. cool guide :)
    can’t believe quagmire increases cast time >.<

  26. Nice guide i love it. I’ve never played HW but the moment i read this guide the moment i really want to play HW.

  27. i will love to become a wizard

  28. my 2nd most favourite job in RO!!!
    thanks for the guide,
    it sure helps a lot of people who wants to become a HW :D
    just to share, my HW has:
    int : 99
    dex : 99
    vit : 20
    str : leftovers

    for equipment :
    +6 diablos set with cards needed in battle
    +6 staff of destruction [Hill Wind]
    +6 staff of destruction [Laurell Weinder]
    +10 staff [4x drops]
    2x orleans gloves [Zerom]
    +6 orleans server [Thara Frog]
    +6 apple of archer
    mainly i used +6 SOD [Laurell Weinder], but i also brought the equipment i mentioned above,
    just in case the opponent is tough enough :D

    anyone would like to try my build, be my guest

  29. BlueCross:

    It’s certainly been a while since I’ve played RO (3rd job really didn’t wow me…).

    Still, I’ll try to correct as much as I can for your build.

    int : 99 (I always kept a High Int because I kept people out-zoned with Sight Blaster and Safety Wall. I totally approve of 99 Int. ;D)
    dex : 99 (You know, I went between keeping this at 93 (Contrary to the build I put above) because I didn’t mind a tiny speck of time. Zoning allowed me to keep it a little lower.)
    vit : 20 (It’s always good to have Vit. I liked it closer to 40 just because I hate being so squishy.)
    str : leftovers (NEEDS MOAR POTIONS!1!11!! I approve.)

    for equipment :
    +6 diablos set with cards needed in battle (Err… not sure what cards you’re talking about, but if you’re doing a typical WoE set, I’m guessing (Marc or Evil Druid), Green Ferus, and whatever is your preferred Mantle card.)
    +6 staff of destruction [Hill Wind] (I wouldn’t put such an emphasis on Jupital Thunder. Consider putting in Drops instead. OR NECRO CARD WOOP WOOP)
    +6 staff of destruction [Laurell Weinder] ( I love Storm Gust. :3)
    +6 orleans server [Thara Frog] (>:3)
    +6 apple of archer (The Oh-So-Useful All-Too-Silly Dex Hat)

    Very good. Hope you continued to refine both your build and equipment. Good luck out there!

  30. it`s an honor for me to get a reply on my build from this high wizard build author, Trucidus, thanks a bunch mannnnn :D, 3rd job does not amaze me that much as well, to be honest

  31. What I use in a mid-rate server:

    For BG or PvP

    Set 1: instant-cast, more reduction gears (ideal when attacking, or with few support such as Palladins or Clowns)

    I love china (+3dex 10% demi-human resist, if not available any +3/4 dex headgear)
    Robo eye
    Well-chewed pencil

    Warlock’s battle wand (other BG rods suck)

    Mage BG set (enchanted with +3 dex)
    w/ ED (Marc is better but I needed 1 more int), Salamander (Noxious for switching), Matyr cards
    Valk shield w/ Thara frog/Noxious card

    2 Orlean’s server w/ Zerom card

    This set with +7 int/dex foods and Box of Gloom allows me to reach 150 dex (instant cast) and 140 int

    Set 2: Pure Damage (ideal for defense or whatever side as long as you have at least a Clown to support you, better if devo’ed)

    Crown of deceit (+4int -10% cast time) w/ Isilla card
    Rainbow scarf (+1 int)


    BG set (enchanted with +3 int)
    w/ E.crothen card (+10% matk), Salamander, Matyr

    +10 Book of Charms w/ Thanatos Despero card


    With +7 int/dex foods and Box of gloom, allows me to achieve 155int/140 dex. With amplify magic, you often wipe more than half of the enemies stack with 1 SG, and if precasting with MS enemies drop to the floor very quick.

    Both of these are not for WoE, just BG/PvP if you want to rack up some kills.

  32. LOL

    I meant Thara/Horn of set 1.

  33. I’m now working on my second High Wizard guide, which will contain even more information, (hopefully) go farther in-depth on skills, builds, and generally helping you think productively.

    Thanks to everyone who have commented on this guide over the years! Hopefully you guys will like my new guide just as much as this one!

  34. Looking forward to the new guide!

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